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EA on why they are changing directions with Visceral's Star Wars Title


At a conference this week, Electronic Arts CFO Blake Jorgensen talked a little more about the closing of Visceral Games, and why they are changing directions with their Star Wars title. Here's what he had to say:

"As we kept reviewing the game, it continued to look like a much more linear game which people don't like as much today as they did five years ago or 10 years ago."

I don't really think that is true at all. It's pretty obvious that their decision isn't so much "People don't like linear games anymore", and more "There isn't as much money to be made in linear games."

EA Releases Update On Battlefront II Controversy


From EA:

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.


PLEASE do not go out and buy this game yet. This is likely an attempt to quell fears right at launch to get big sales before reintroducing micros transactions when nobody will care. I hope I am wrong, but it's important that we wait and see what the new system will look like before buying. 

EA's Third Quarter Fiscal Results To Be Announced in January


Coming from EA:

REDWOOD CITY, Calif. Electronic Arts Inc. (NASDAQ: EA) will release financial results for its third fiscal quarter ending December 31, 2017 after the close of market, Tuesday, January 30, 2018. In conjunction with this release, EA will host a conference call to review its financial results for the third quarter, discuss its outlook for the future and may disclose other material developments affecting its business and/or financial performance. Listeners may access the conference call live via a dial-in number or audio webcast.

Respawn interviewed on why they sold to EA


In an interview with Venture Beat, Respawn Entertainment CEO Vince Zampella talked about the recently announced decision to sell to Electronic Arts. He assures fans that they have nothing to worry about regarding a potential change in business tactics, and more. I've placed a portion of the interview below, but you can find the full article at the source link.

GamesBeat: EA just shut down Visceral. Did that worry you, Vince, about how far into the future you have to think here?

Zampella: Nope.

GamesBeat: The fans are going to have a very big reaction to this, I’m sure. I’m curious for what you are looking for in some of that reaction.

Zampella: Ultimately, my message is we are still Respawn and we are going to make the same games we did before, and hopefully better. Anyone who is a fan of Respawn should trust us that what we are doing what we think is best for the future of Respawn and our games. We intend to deliver to our fans everything and more than we did in the past.

Electronic Arts has acquired Respawn Entertainment


Electronic Arts has announced a deal to acquire Respawn Entertainment, the studio best know for Titanfall. The deal comes in at about $315 million in cash/stock, with another $140 million possibly being paid in bonus. 

Considering EA's track record when it comes to buying studios, I can't say this excites me. To be honest, I can't imagine Respawn won't be shut down within the next 5 years. 

EA Comments on the decision to shut down Visceral Games


At their recent investor briefing, Electronic Arts spoke a little bit more about the recent decision to shut down Visceral Games. You can read their comment here:

"During the development process of the game that they were working on, we've been testing the game content with players, listening to their feedback in terms of what and how they wanted to play and really tracking that closely with fundamental shifts in the marketplace and we are seeing an evolution in the marketplace. And it became clear to us that to deliver the experience that players wanted to come back and enjoy for a long time, that we needed to pivot the design."

Titanfall 2 did not sell as well as EA hoped it would


At their latest investor call, Electronic Arts was asked about why they expected a 3% decline in revenue from last year. They argued that 3% is very little, but also offered up the following:

We also had Titanfall, which while it didn't meet our original expectation, still sold very well.

It is disappointing to see that Titanfall 2 didn't sell as much as they wanted, but hopefully it did well enough to warrant a 3rd title in the series. 

Electronic Arts - E3 Press Conference Highlights


Electronic Arts just finished up their press conference about an hour ago, with many new games and information being revealed. I have posted all of the news to come out of it on the site already, but those just looking for the highlights can find them here!

Battlefield 1

  • In the Name of the Tsar DLC detailed
  • Will include 6 new maps, as well as new vehicles and weapons
  • The Women's Battalion of Death will also be featured
  • Smaller competitive mode teased for a Gamescom reveal

Need for Speed: Payback

  • Most diverse world in a Need for Speed title yet
  • Deep customization featured
  • Ability to restore old cars will also be a feature

Anthem

  • New IP from Bioware
  • Uses the Frostbite engine
  • Full reveal at Microsoft's conference

NBA Live 18

  • Free demo in August
  • Will feature professional, and street settings

Star Wars: Battlefront II

  • Will include an offline story mode that takes place in-between Return of the Jedi and The Force Awakens
  • 3 times as much content as the first title
  • Couch co-op is making a return
  • All post-launch content will be free starting with Finn and Captain Phasma

A Way Out

  • New game from the developers of Brothers: A Tale of Two Sons
  • Stars two prisoners who work together to escape
  • Splitscreen, even when playing online
  • Will feature many different settings and gameplay types
  • Launching early 2018

That is all from EA, but let me know if I missed something!

EA Reveals their E3 Press Conference Lineup


Here are the games that EA will be talking about at their press conference:

  • Battlefront 2
  • Need For Speed: Payback
  • FIFA
  • Madden
  • NBA Live
  • Battlefield 1

They also announced that they will be revealing two unannounced titles at E3. Any guesses as to what they could be?

EA reveals their EA Play event lineup


  • Star Wars™ Battlefront™ II
  • FIFA 18
  • Madden NFL 18
  • NBA LIVE 18
  • The latest Need for Speed™ experience
  • The Sims™ Mobile and The Sims™ 4
  • Battlefield™ 1: In The Name of the Tsar
  • New content from Star Wars™: Galaxy of Heroes and Titanfall 2
  • Madden NFL Mobile
  • NBA LIVE Mobile
  • EA SPORTS™ FIFA on the Nintendo Switch