FFXIV - 4.05 Hotfixes

The maintenance is over, and Square has released the changes! Here they are:

The following issues have been addressed.

  • An issue in Deltascape V1.0 (Savage) wherein the boss would occasionally perform a specific action repeatedly. 
  • Under certain conditions, an issue wherein the effect of the astrologian card, "the Spear" would not activate properly. 
  • An issue when using the white mage action Cure wherein the rate at which players receive the Freecure status was higher than intended.
  • An issue wherein the residential district would crash under certain conditions.

Battlefield 1 - Price de Tahure Update Now Available

Here are the patch notes!


  • Soissons: Adjusted Flag D capture area in Frontlines to improve map balance.
  • Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable.
  • Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active.
  • Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.


  • Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern.
  • Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe.
  • Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible.
  • Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon.
  • Fixed a disconnect issue that could occur when loading a map.


  • Premium Friends - Non-Premium players' score will now show 0 throughout the match on all Scoreboards and End-of-Round screens.


  • Added new setting to allow for limited number of specific kits.
  • Added setting for round time limit multiplier.
  • Added setting for Unlimited Magazines.
  • Countdown stops if players drop: Lowered the required player count for countdown to start game round to the minimum number of players required to finish a game if preround is enabled. The player count is unchanged if preround is disabled.
  • Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.


  • Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection.
  • Fixed the wrong transport driver chase camera caption in the controls UI.
  • The networking issues icons will not show up in Spectator Mode anymore.

DOOM - Patch 6.66 Released

Bethesda has released patch 6.66 for Doom today, and it does some pretty big things. For starters, all of the multiplayer DLC packs are now free for everyone. And they have also gone in and revised the progression system, and the user interface as well. 

The full patch notes can be found below. And if these updates interest you, Doom can now be purchased for only $15. Enjoy!


  • Fixed an issue where textures appeared to glow on the player’s character.
  • Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
  • Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
  • Fixed an issue where players would disconnect from a match under certain conditions.
  • Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
  • Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
  • Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.


  • Added rotate on XYZ axis to the Grab Object manipulate controls
  • Added setting to remove network limitation on single player only maps.
  • Resolved various freeze and crash bugs.
  • Fixed various matchmaking and lobby issues.
  • Fixed visual bugs that result from combining specific HUD elements
  • Fixed various freezes and crashes with using Campaign Model.
  • Fixed coop crash with Bob and Rotate settings.
  • Fixed bug that caused AI to run into blocking volumes set to Block Demons and AI Sight.
  • Improved collision issues causing AI to partially fall into blocking volumes set to Block Demons.

Final Fantasy XIV: Stormblood - Patch 4.05 now live

I've posted some of the job adjustments below, but be sure to check out the full notes at the source link!


  • Oath Mastery - The Oath Gauge will no longer be halved when switching between the two oaths.
  • Holy Spirit - Potency reduced from 430 to 400.


  • Defiance - The Beast Gauge will no longer be halved when Deliverance is executed while under the effect of Defiance.
  • Deliverance - The Beast Gauge will no longer be halved when Defiance is executed while under the effect of Deliverance.
  • Storm's Path - Combo potency increased from 250 to 270.
  • Unchained - Beast Gauge cost has been removed.
  • Steel Cyclone - The additional effect "Absorbs a portion of damage dealt as HP" has been added.
  • Inner Release - Beast Gauge cost has been removed.

Dark Knight:

  • Souleater  - Combo potency increased from 280 to 300.
  • Dark Arts combo potency increased from 420 to 440.
  • Quietus - The additional effect "Restores own MP" has been added.

Horizon: Zero Dawn - 1.31 Patch Notes

Patch should be live now!

General Fixes

  • Fixed an issue where for certain players hitting an armour plate with a bomb while the machine is frozen would cause more damage than intended.
  • Fixed an issue where for some players the statistics of the Tearblaster were incorrectly displayed in the weapon wheel.
  • Fixed an issue where for certain players heavy melee damage was the same on different difficulty levels.
  • Fixed an issue in “The Looming Shadow” where for some players two guards would disappear after Blameless Marad speaks to them.
  • Fixed an issue where for some players the auto save at the start of “Mother’s Heart” would not display the name of the quest and the player’s level indicator.

New Game+ and Ultra Hard mode fixes

  • Fixed an issue in New Game+ “The Point of the Spear” where for some players loading an auto save after speaking to Rost at his home would start from Karst’s location rather than near Rost.
  • Fixed an issue in New Game+ “A Seeker at the Gates” where for certain players the objective ‘Override a Strider’ would remain on screen when using the Call Mount skill.
  • Fixed an issue in New Game + where certain players were not able to enter or fast travel to Sunfall with the Adept Shadow Stalwart armour equipped.
  • Fixed an issue in New Game+ where some players with the Adept Blast Sling were granted access to the Shock Trial in the Valleymeet Hunting Grounds, despite not having Shock ammo.
  • Fixed an issue in New Game+ where some players with the Adept Blast Sling were granted access to the Freeze Trial in the Valleymeet Hunting Grounds, despite not having Freeze ammo.
  • Fixed an issue in New Game+ where for some players kills with the Adept Tripcaster were not counted towards the Blast Wire Trial in the Nora Hunting Grounds.
  • Fixed an issue in New Game+ where certain players were able to carry over heavy weapons from their normal game to their New Game+ loadout.
  • Fixed an issue when playing on Ultra Hard mode where for some players shard values in player created errands are not updated when switching to a lower difficulty.

Progression issue fixes

  • Fixed an issue in “Deep Secrets of the Earth” where certain players would become trapped in a room if they solved the Power Puzzle while leaving the enemies guarding it alive. This fix requires a reload in order for it to work.


  • Various crash fixes
  • Various text fixes

Rocket League - 1.36 Patch Notes

Patch should be live now

  • Casual Matches will no longer cancel if the server does not have enough players. Bots will once again fill slots for missing players
  • The “Find Match” button on the Matchmaking menu can now be selected/highlighted, allowing you to search for a match by pressing A (Xbox) or Cross (PS4) when the button is selected
  • Further optimized Supersonic Trails that were causing FPS and performance issues on some hardware
  • Fixed a bug with Quick Chat that caused players to automatically say “Great Pass!” or other options instead of being able to select an intended chat option
  • Fixed a bug where typing in Party Chat in the Main Menu would skip songs in the selected Playlist
  • Reverted a change that caused Controller Vibration to be weaker since the Anniversary update
  • The “Hide Competitive Divisions” option will now work correctly with the new Find Match menu
  • Corrected a suspension issue with the Batmobile and Mantis that caused them to be more visually elevated than pre-Anniversary Update
  • Fixed issues with the grass on Champions Field on Low and Medium Graphics settings
  • Fixed a bug with Spectator cameras focusing on the center of the field after a goal is scored
  • Fixed issue where an item’s quality was not being verified during a trade
  • Reduced Car Engine volume relative to other sounds and made distant cars less audible
  • Corrected timing on Champions Field Announcer narration

Gundam Versus - First Update Trailer

Here is what Gundam Versus players can expect with the new update:

Ultimate Battles

  • Ultimate Battle is a survival mode in which you will aim to defeat waves of enemies that appear one after the other. A new “Boss Survival” course will appear in this mode, in which all of the boss enemies such as MA-05 Bigro will appear. The “Extra Battle” that occurs in this course will let up to six “Boss Hunters” take on a boss. You can enjoy Boss Survival on your own or with two players.
  • Additionally, the Extra Battles that occur in “Easy,” “Normal,” and “Hard” difficulties will also be updated. Special Extra Battles will occur that allow the additional Mobile Suits planned for release as paid downloadable content to be played for free. These special Extra Battles that allow you to play as new Mobile Suits will only occur for a limited time.

Trial Battles

  • Trial Battle is a single-player mode in which you will aim to clear CPU battle missions. Certain missions in this mode will be updated with new content. In the new missions, the additional Mobile Suits planned for release as paid downloadable content will appear as enemies.

Hitman - July Update Release Notes

The latest Hitman update will be rolling out worldwide by the end of today. Here is everything it does:

Combat Changes

  • We've made some changes to combat across the game. The intended result of these changes is to make combat more satisfying and viable for all players. 
  • Specifically, we have reduced the fire rate of NPC pistols, slightly increased how quickly 47 can 'snap' to the target NPC when 'aim assist' is toggled on, reduced the damage that 47 takes at mid to long distances and increased the speed that 47's health regenerates. We are continuing to monitor and adjust these values based on our own impressions and we're looking forward to feedback from our players when these changes go live. Please note that Professional Difficulty is not affected by these changes and still offers the 'Lethal Combat' that was promised.
  • Backstory: With an earlier update on June 23rd, the first iteration of our internal combat changes was unintentionally released. That first iteration simply reduced the damage output of NPC weapons and resulted in what some of our community have lovingly described as 'Tank 47'. The changes that we mentioned above (and will introduce with 1.12.1) are based on the combat values before the June 23rd update. This is important to mention because we want to be clear that we haven't made 47 more of a tank. Instead, we've looked at the combat experience that we've had in the game since launch and made the above changes to the long-standing values.

Click here to read the rest of the story...

Farpoint - Patch 1.07 Now Live

Here are the patch notes:

  • Added an option to enable/disable 180 turn.
  • Various bug fixes.

Nothing crazy, but have that 180 turn option does sound nice!

Rocket League Patch 1.36 Sent to Sony for Certification