New Death Stranding Details Revealed

In an interview with IGN, Hideo Kojima spoke briefly about his upcoming title Death Stranding, and gave just a little bit more insight into what we saw with the latest trailer. I have put all of the new info into bullet points below for easy reading. Enjoy!

  • Life and Death is one of the themes
  • Players never truly die in the game
  • When killed, players are sent to the "purgatory" water area seen in the trailer
  • Progress is not reset when this happens
  • Sam, the main character, possesses unique abilities
  • The rain is what caused the man in the trailer to age rapidly
  • The rain is called Timefall, and it is very important to the story
  • Most characters in Death Stranding are aware of Timefall
  • The baby seen in all three trailers is the same baby
  • The baby is important to the story, as well as the mechanics of the game
  • The shoulder robot seen in the trailer has a name, but we don't know it yet
  • The robot will also be a part of the game's mechanics
  • The latest trailer is the earliest in the timeline, and takes place shortly after the start of the game

New Death Stranding Gameplay Could Be Right Around The Corner

In an interview with IGN, Guillermo del Toro talked a little bit about working with Hideo Kojima on Death Stranding, and even hinted that we could see actual gameplay sooner rather than later. Here is what he had to say:

"In Death Stranding I'm just a puppet. I don't know what he's gonna make me do. He's supposedly going to show me the gameplay at some point in the next couple of weeks."

I'm guessing either The Game Awards, or PSX. How about you?

Kojima confirms Death Stranding will not be at E3

Kojima describes Death Stranding's progress in an odd way

Kojima isn't saying much about his upcoming game, Death Stranding. And as you might expect, what he is saying is... unusual. When asked about how the title is coming along in terms of progress, this is what he had to say:

“Let’s say that Norman’s character is walking in New York (and the game is not set in New York, this is just an example), we’re trying to see if what we can depict with Decima Engine actually looks like New York, if it scales correctly and feels good there. Let’s say the character goes in an Italian restaurant, who the character meets going into the restaurant, what he will be eating, all those details are decided, are set.”

I guess this is better than nothing!