Skyrim 1.4 and Fallout 4 1.9 coming to PS4 later this week

Fallout 4 PS4 Pro patch launching next week

Coming from Bethesda:

Beginning next week, Fallout 4’s Update 1.9 on PlayStation 4 adds support for the power of the PlayStation 4 Pro console. The update provides enhanced lighting and graphic features, including:

  • Native 1440p resolution
  • Enhanced draw distance for trees, grass, objects and NPCs
  • Enhanced Godray effects

Bethesda Pinball Announced

We’ve teamed up with Bethesda, the worldwide publisher behind the blockbuster franchises Fallout®, DOOM®, and The Elder Scrolls®, for an unbelievable pinball experience! Coming to our various pinball platforms in December, Bethesda® Pinball presents three exciting pinball tables based on Bethesda’s epic gaming universes: Fallout, DOOM, and The Elder Scrolls V: Skyrim.

Stay alive in the stunning yet hostile environments of three fantastic pinball tables inspired by the most iconic Bethesda franchises.

Explore the secrets of the post-nuclear wasteland in a world decimated by atomic war, join Factions, raid Vaults and collect Bobbleheads on the Fallout Pinball table, fight your way through the UAC research facility while taking on hordes of demons to earn the DOOM Slayer name on the DOOM Pinball table, and craft weapons, wield magic, equip armor, buy and sell goods, mine materials, find companions and complete side quests before defeating Alduin and fulfilling your destiny as the Dragonborn on The Elder Scrolls V: Skyrim Pinball table. Each table features leaderboards, score tracking, exciting social features, and more!

The Bethesda Pinball pack will be available on Xbox, PSN, Steam, Mac and Windows 10 on December 6th, and on mobile platforms December 8th.

Check out some screenshots after the break!

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Next Fallout 4 update to add PS4 Pro Support

Fallout 4 - Patch 1.8 Now Live

Fallout 4 mod support is now live on PS4! Check out the rest of the patch notes below:


  • Support for Mods on PS4


  • General optimizations and performance improvements
  • Fixed an issue in which some sound effects would not persist after reloading in an area
  • Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
  • Fixed an issues with spaces in Mods search queries
  • Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
  • Doubled the amount of browse-able tiles in the Mods menu
  • Fixed a rare crash that would occur when a Mod had an unexpected data structure
  • Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
  • Fixed an issue in which some Mods images would not load when scrolling 

Fallout 4 Mod Support Coming to PS4 This Week

Lgndary Thoughts - What are you playing?

As we near the end of the year, more and more of 2016’s biggest titles are launching. And considering how long it has been since I last asked what you all were playing, I figured it was time. Welcome to Lgndary Thoughts!

Now this may come as a shock to some, but I will not be talking about Final Fantasy XIV today (crazy, I know!) That isn’t to say that I haven't been playing, of course I still do, but there isn’t much to report since the last time I talked about it. 

Instead, I am going to be talking about a game that actually released last year, Fallout 4. I actually purchased Fallout 4 at launch, but only ended up playing it for 30 minutes before putting it down, and forgetting about it. But a couple of weeks ago, i decided to give it another go. And I have not been able to put it down since. 

For starters, I made a new save file. I had only played on my previous one for 30 minutes, so nothing of value was lost in deleting it. But right off the bat I decided to make a few early changes that really helped. The first thing I did was invest more time in my character. I don't really do well with character creators that give a lot of freedom, but I stuck with it, and I am really happy with how it turned out. I also took the time to edit some settings, change some button mapping. These changes were obviously not enough to drastically improve my opinion of the game, but they were enough to keep me going for a little bit longer. 

Moving on to the actual game. Fallout 4 marks the second Bethesda game I have ever played, the first being The Elder Scrolls: Skyrim. And even very early in my Fallout 4 journey, I could feel some of the same magic that made me fall in love with Skyrim. There is nothing quite like having a NPC character running up, and saying something that starts a new quest. Or hearing a NPC mention a special area in the game that is found days later. Even things like how open the world is, and how my character moves feels very similar to Skyrim, and I think that is a good thing.

Having said that, there are plenty of differences between Fallout 4 and Skyrim that I have had to adjust for. One of the biggest changes has to be in the main weapons of each game. In Skyrim, I would almost always use a sword, or some type of melee weapon. But Fallout uses guns, and I struggled with that early on. The main difference between the two is the fact that guns has ammo. So, unlike swords, the possibility of running out of ammo is a real threat. And it means that the player has to think differently when deciding what to do in the game. This was a challenge for me, as I have never played a Fallout game before. 

Something else that I find Fallout does differently is how the world is built. It has been a few years since I played Skyrim, but I remember there being a lot more friendly folks throughout the world of Skyrim. There were plenty of big cities, but there were also a lot of different villages with a good amount of people living in. So far, I am finding that Fallout is not the same. I feel that the commonwealth is full of more raiders and mutants than regular people. 

Early on, I disliked both of these changes and vastly preferred my gameplay experience in Skyrim. That didn't mean that I don’t like Fallout, but I wished it had been more like Skyrim in several ways. But the more I have played it, the more I changed my mind. I have grown to appreciate the differences between the two, and everything that is possible because of those changes. At this point, I don’t even know if I could tell you which game I prefer.

I could write a lot more about Fallout 4, and I probably will one day, but this has gone on a little bit more than I had originally planned. I know it reads more like a Fallout 4 impressions post, but I hope nobody minds! Having said that, it is now your turn to tell me what you have been playing. So be sure to leave a comment below!

Next Fallout 4 update will add Mod support on PS4

Skyrim and Fallout 4 getting mod support on PS4 (kind of)

Bethesda has announced that both Skyrim and Fallout 4 will receive mod support on PS4. It isn't all good news, however, as no external assets can be used with any of these mods. Users will have access to the tools that Bethesda provides to make mods, but nothing else. 

Bethesda also announced that both titles will be supported by the PS4 Pro. Skyrim will run in native 4K, and Fallout 4 will have other features. Read on for their full statement:

Mod support will come to Skyrim first. We and Sony have worked hard to make this possible. Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. By creating a Bethesda.net account, you’ll be able to browse and try mods right from within the game.

We are excited finally to get modding to our PlayStation fans who have supported us for so long. Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform.

After the work is complete on Skyrim, we’ll be updating Fallout 4 for both mods and PS4 Pro. We expect Fallout 4 to take advantage of the PS4 Pro in 4k along with enhanced lighting and graphics features.