This Week's Famitsu Review Scores

  • Amaekata wa Kanojo Nari ni. (PS4) – 6/6/6/7 [25/40]
  • Amaekata wa Kanojo Nari ni. (PS Vita) – 6/6/6/7 [25/40]
  • Bond of the Skies (3DS) – 8/7/7/6 [28/40]
  • Cuphead (XBO) – 8/8/8/9 [33/40]
  • The Evil Within 2 (PS4) – 9/9/8/9 [35/40]
  • The Evil Within 2 (XBO) – 9/9/8/9 [35/40]
  • Forza Motorsport 7 (XBO) – 9/9/9/9 [36/40]
  • FIFA 18 (PS4) – 10/9/9/9 [37/40]
  • FIFA 18 (XBO) – 10/9/9/9 [37/40]
  • FIFA 18 (Switch) – 10/9/9/9 [37/40]
  • FIFA 18 (PS3) – 10/9/9/9 [37/40]
  • Go! Go! Kokopolo 3D: Space Recipe for Disaster (3DS) – 8/8/7/6 [29/40]
  • Idol Time PriPara: Yume All-Star Live! (3DS) – 8/8/8/7 [31/40]
  • Nidhogg 2 (PS4) – 7/7/7/7 [28/40]
  • Shin Megami Tensei: Strange Journey Redux (3DS) – 9/8/8/8 [33/40]
  • Steam Prison: Nanatsu no Bitoku (PS Vita) – 8/7/8/7 [30/40]
  • Super Mario Odyssey (Switch) – 10/10/9/10 [39/40]

Gran Turismo Sport - Review Roundup


Let's not forget what's been lost for the series' PlayStation 4 debut, though. There's none of that old scope, and only a fraction of the old madness that made Gran Turismo so endearing. There are no lunar rovers, no 19th century single horsepowered wagons and not even anything by way of an open wheel racer to be found in its car list at launch. Yet, conversely, this is possibly the most focussed, directly enjoyable game Polyphony Digital has put out since the heady days of Gran Turismo 3. Racing improves the breed, industrialist Soichiro Honda once said, and Gran Turismo Sport is proof positive of that.

Trusted Reviews:

Gran Turismo Sport is worthy of the name and a great driving simulator, but a lack of content compared to what the series usually offers makes it a curious beast. If you love Polyphony Digital’s approach and cars, however, it will still tick a lot of your desired boxes.

US Gamer:

Its sublime handling engine feels very Gran Turismo, with the distinctive weight and heft that the series is known for, and the overall driving experience is as involving and detailed as I could hope for. GT Sport really does look, sound, and drive exceptionally well.

Car Magazine:

But there are some issues we’re not comfortable with. The ‘no manual save offline’ thing will render the game useless to some, or at least infuriating to others, and block off some of the game’s biggest crowd pleasers at the whim of the servers. Plus, if you’re playing racing game Top Trumps, GT Sport will be left battered and bruised in the ‘most cars’ or ‘most tracks’ card rounds.


I can say that when I'm not shaking my head at strange limitations and designs, I genuinely enjoy driving in GT Sport--that's one thing Polyphony Digital hasn't lost sight of. Whether or not the amount of missions and cars is enough to keep me engaged in the long-run is the real question.

South Park: The Fractured but Whole Review Roundup


It's consistently amusing and provocative without the edginess the series used to be known for. Both the game's combat and explorative strengths effectively bridge the many comical plot developments, which range from mildly amusing to downright hilarious. It's an accomplishment that this game will wholly entertain devoted fans while delivering a heap of jokes that won't fly over the heads of casual viewers.

God is a Geek:

A great sequel with much more going on, and is built with a lot of love and respect for the series it comes from.


The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.

Hardcore Gamer:

South Park: The Fractured But Whole is loaded with toilet humor and enough F bombs to make Andrew Dice Clay and Sam Kinison blush, but anyone following South Park over the past twenty years should be expecting that.


South Park balances ample fan service with gameplay that stands on its own merits and an engaging story. It won't make you a fan if you weren't one already, but it's hard to imagine a better-realized adaptation.

The Evil Within 2 - Review Roundup


I don’t know if The Evil Within 2 will be able to work this magic right up until the credits — which seem a lot further off than they did in the first game — but for now, I’m extremely impressed. The game just keeps tossing everything it has at me, and every time I think I’ve seen it all, it gives me some unique revelation, some dreadful apparition I’ve yet to encounter. That push and pull, between wanting to see what the game has in store next and being terrified to find out — that delightful feeling is why I play horror games, and so far this one is nailing it.

US Gamer:

I haven't finished the game, but it feels like it's right around the corner. From what I've played so far though, The Evil Within 2 is everything I wanted from the first game. Every major complaint I had about the first game is at least addressed in some manner, though the tweaks aren't always perfect. It's a unique psychological horror title with Resident Evil 4's action combat. Tentatively, for those folks who weren't a fan of Capcom's reboot with Resident Evil 7, The Evil Within offers something that you might like, while blazing its own trail.


Despite its flaws, The Evil Within 2 is a thoughtfully constructed horror rollercoaster ride that strikes a delicate balance between giving the player the power to fight back, and also making them realize that sometimes, all those guns and gear won’t save you from the terrors you can’t understand.


The Evil Within 2 doesn't quite manage to step out of the first game's shadow - but while it may not have the same bold, unified style, you won't have to worry about frustrating mechanics or enraging difficulty spikes. If you've got a soft spot for the original game in your survival horror-loving heart, you'll surely enjoy this sequel (and get a kick out of the many callbacks to the previous plotline). After my 16-hour-long journey alongside Sebastian, I find myself looking back fondly on The Evil Within 2, with its satisfying mix of tense scares, hard-hitting combat, and impressive hallucinatory set pieces.

This Week's Famitsu Review Scores

  • 36 Fragments of Midnight (Switch) – 6/6/8/7 [27/40]
  • City Shrouded in Shadow (PS4) – 8/8/7/8 [31/40]
  • Forma8 (PS4) – 7/7/8/8 [30/40]
  • Forma8 (Switch) – 7/7/8/8 [30/40]
  • Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (PS4) – 8/8/7/7 [30/40]
  • Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (PS Vita) – 8/8/7/7 [30/40]
  • The LEGO Ninjago Movie Video Game (PS4) – 8/8/8/9 [33/40]
  • Middle-earth: Shadow of War (PS4) – 10/9/9/9 [37/40]
  • Middle-earth: Shadow of War (XBO) – 10/9/9/9 [37/40]
  • No Heroes Allowed! VR (PSVR) – 8/8/9/8 [33/40]
  • Penguin Wars (Switch) – 7/8/7/8 [30/40]

Cyberdimension Neptunia: 4 Goddesses Online Review Roundup

Digitally Downloaded:

But for silly, ridiculous, self-deprecating humour, backed by gorgeous character and environment art, and a fast, fluid, and genuinely entertaining combat system, I’ve had such a good time with Cyberdimension Neptunia that I can’t help but love it.

Hardcore Gamer:

This is also the first time that the series has managed to feel great in a true action form. Perfectly hitting every note that makes this series so popular, fans of Neptunia will have plenty to do with 4 Goddesses Online and those curious about the series should start here.

Operation Rainfall:

If you’re a fan of the Neputnia series, at the $50 price tag this game is well worth it. If you are looking for a good place to jump into the series this is a good place to start. Neptune’s fourth wall breaking comes in handy for catching new players up to speed and I think everyone can have a good time with Goddesses in this crazy virtual world.

Shadow of War - Review Roundup


Everything about it seems to come with a caveat, some small annoyance or two that you need to dig past to get to the still-very-fun game underneath. The Nemesis System is still a wonder that has yet to be replicated. The movement and combat are thrilling.


Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic.  


As it stands now, it's transparent in wanting you to open your wallet and buy a bit of Gold. Those issues are what keep Shadow of War from being an absolutely amazing game, instead of just a great one.


But at its core, it's a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth. I just wish it had known when to stop.

Press Start:

Embrace the Bright Lord and play this game if you've got even a passing interest in the Lord of the Rings saga. Even if you don't, this high-fantasy action game has a bit of everything.

This Week's Famitsu Review Scores

  • Lost Sphear (PS4) – 8/8/8/8 [32/40]
  • Lost Sphear (Switch) – 8/8/8/8 [32/40]
  • Mario & Luigi: Superstar Saga + Bowser’s Minions (3DS) – 8/8/8/9 [33/40]
  • Yoshiwara Higanbana Kuon no Chigiri (PS Vita) – 10/8/8/8 [34/40]

The Solus Project - GoingSony Review

The Solus Project is first-person survival game developed by Teotl Studios and Grip Games. It is a virtual reality title, but I reviewed the base PS4 version of the game. This review is mostly free of spoilers, with exception to one paragraph that is marked appropriately. Thank you to the developers for providing the review code.

The Solus Project might appear to be a survival game on the surface, but survival might just be the least interesting aspect of this title. It, however, more than makes up for it with an interesting world to explore, puzzle solving, and even some horror elements to go with it.

The opening explains that The Solus Project is a mission to save humanity by finding other planets that could sustain life. But, to the surprise of no one, things don’t quite go as planned and the player ship crashes into planet Gliese-6143-C. Leaving the player stranded on a strange alien island.

After emerging from the remains of the ship, a universal tool is quickly found. This is one of the most important items in the game as it displays key information such as health, body heat, and even wind speed. The player must use the resources made available to them to beat the elements. Temperature, eating, sleeping, shelter, and hydration are all things that need to be monitored while exploring the planet. 

But while survival elements are a feature of The Solus Project, they are easily the least interesting reason to play this game. It is important for the player to eat food and drink water often, but there isn’t enough depth to make survival challenging or engaging. Especially considering that food and water are all over the place, including large pots that are filled with everything the player needs to sustain themselves.

Where The Solus Project actually feels captivating is in the world it offers to explore. The surface of planet Gliese-6143-C does have intriguing moments, but when the game takes the player below the surface is when the game takes a turn. Not knowing what I was getting myself into with the The Solus Project, I had no idea that horror was on it’s list of genres. And I have to admit, I got scared pretty fast. The music, the lighting, and even other discoveries contribute to the overall horror vibe. While I had to take many breaks while playing (I am kind of a wimp when it comes to horror), it certainly served to make exploring far more interesting than I had originally anticipated this game to be. 

There are even a few puzzles to solve in The Solus Project, especially when exploring under the island. In fact, these aspects of the game are so much more interesting that the developers should have completely dropped the survival component. Exploring the world, moving through caverns, and solving a few puzzles along the way is what makes this game worth playing. Having to drink water and eat food every so often just takes me out of what I really want to be doing. 

The following paragraph contains an aspect of the game that, while not an incredible spoiler, is something that I appreciated not knowing beforehand. So if you are already sold on the game, skip this section.

Another area where The Solus Project excels is in it’s ability to create a moment. Early on in my play through, as I was still learning how to play and exploring the starting area, the weather suddenly changed, and the music did the same. As I turned around I was shocked to see a giant tornado heading right towards me. The combination of the weather, the music, and even the animation of the tornado itself created a truly terrifying moment. It gave me a horrible feeling of anxiety in my gut and I actually felt panicked as I tried to find shelter. I have seen several tornados since then, and it has not gotten any easier. 

To touch on the music a bit more, I was genuinely surprised at how good it is in The Solus Project. It isn’t anything that one would listen to outside of the game, but it does a fantastic job at creating tension within the title, and it added a huge portion to my enjoyment. Without the music, I feel as if a lot of the bigger moments in the game would have come off as silly, or insignificant. 

The Solus Project also touts a story, but it isn’t a very good one. The narrative is told almost exclusively though text. Specifically, though pages ripped from various diaries that used to belong to other members of The Solus Project. They are scattered around the world in random order for the player to find. And if I am being honest, I couldn’t care less about them. The pages often detail vague events or conversations that I found hard to develop an interest for. And to make the situation worse, because they are often found out of order, the story they tell can be difficult to follow.

I’ve played games in the past with a similar style of story telling. But the developers would often fight the potential confusion in various ways, like giving the characters voices so it is easier to identity who they are from event to event. The Solus Project fails to make the characters memorable, or interesting, and the whole story falls apart because of it. 

Thankfully, the absence of a good story isn’t enough to kill my enjoyment of the game. And a big reason for that was the visuals. The visual aspects of The Solus Project may be where the game shines the most. While insipid views weren’t exactly rare, there were more than a few times where I couldn’t help but look at the beauty of my surroundings and take a screenshot. And the night scenes were even more incredible. The way the other planets would move around the stars was something I never got tired of looking at. I wish I could have seen it in virtual reality, as I know that would have been a sight to behold. 

But the visuals were not free of shortcomings. Too often did I find graphical glitches such as water effects appearing though solid objects, or certain objects appearing to rise out of the ground as they were approached. The waves especially seemed to suffer from this, and it took me out of the moment every time I had to swim. I feel this is something that, while wouldn’t be worth mentioning for many other games, has more significance in The Solus Project due to the importance of immersion. 

Despite The Solus Project’s issues, I still had a lot of fun playing. Exploring the island, traveling deeper below the planet, discovering secret paths, and trying to do it all without getting scared half to death made the overall experience memorable. While the $20 price tag makes this game  worth it even without playing in Virtual Reality, I would certainly make a much stronger recommendation to those that do have a headset. Because VR just might be the difference between a mildly enjoyable title, and a genuinely remarkable experience. 

Side note: This is my 5th review, and I am still learning a lot, as well as experimenting with new things. If there are any suggestions you have for what you would like to see if future reviews, please let me know! Thanks everyone!

This Week's Famitsu Review Scores

  • Happy Dungeons (PS4) – 7/7/7/8 [29/40]
  • Lightfield (PS4) – 7/7/7/8 [29/40]
  • MotoGP 17 (PS4) – 7/7/7/9 [30/40]
  • NBA 2K18 (PS4) – 8/8/8/9 [33/40]
  • NBA 2K18 (XBO) – 8/8/8/9 [33/40]
  • NBA 2K18 (PS3) – 8/8/8/9 [33/40]
  • NBA 2K18 (360) – 8/8/8/9 [33/40]
  • Ruiner (PS4) – 9/8/7/8 [32/40]
  • Sniper: Ghost Warrior 3 (PS4) – 8/8/8/7 [31/40]
  • Tokyo Clanpool (PS Vita) – 7/8/7/8 [30/40]
  • X-Morph: Defense (PS4) – 9/8/9/8 [34/40]
  • Yuukyuu no Tier Blade: Fragments of Memory (PS Vita) – 8/8/9/7 [32/40]