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The future of Paragon is not looking good


 At PSX in 2015, the game to get the closing announcement was a brand new MOBA from Epic Games called Paragon. And now, about 2 years later, it looks like Paragon will soon be closing its doors. 

The game has not been doing too well for a long time, and updates have been starting to slow. There was a lot of speculation about where the game was heading, but a prominent streamer revealed that they had been told Epic would be ceasing development of Paragon at the end of next month. Unfortunately, that appears to be not so far from the truth. Here is the response that Epic released:

We know you have a lot of questions about the future of Paragon. We care deeply about this community and we know this is important to you, so here's a summary of where we are.

Going from Legacy to Monolith to a new card system and all of the changes in-between, our efforts have always been focused on growing the game. While each of these incarnations has been beloved by a core community, none has been large enough to achieve mainstream success. This, combined with the humbling success of Fortnite has caused us to question if we have a good path to grow Paragon and make it thrive.

Work on Paragon continues. V.45 ships this week with both Hero and Card balance as well as stability improvements.

However, progress has been slower lately for two reasons: First, the team’s time is split between immediate improvements and longer-term efforts, so there’s less visible progress. Second, a number of Paragon team members jumped onto Fortnite to help sustain the game as it has grown far larger than anything in Epic’s past.

Here inside Epic, we’re talking about the future of Paragon in pretty much the same terms as you’re talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isn’t marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.)

Over the next few weeks, we’ll be figuring out if and how we can evolve Paragon to achieve growth and success, and trying some things internally. In the meantime, Paragon’s release cadence will be slower.

We welcome your thoughts on what we should do. Like you, the team is deeply passionate about Paragon. Like you, we would love to find a path that works. And like the community at large, we are not all in agreement on what could place Paragon on a fundamentally better path for all.

We will always be transparent with the community, and this is where we are right now. As we have more information, we will share it with you.

Note that they say that nothing has been decided, and that they would like to hear from the community on what to do in the coming weeks to potentially save the game. But honestly, I wouldn't get my hopes up. Epic has never listened to what the fans want, so I can't imagine they plan on starting now. 

Jim Ryan Promoted to Sony Interactive Entertainment Deputy President


Sony has announced that Jim Ryan will be their new SIE Deputy President, starting today. You can find the official press release announcing this news right here:

SAN MATEO, Calif., January 16, 2018 – Sony Interactive Entertainment (SIE) today announced that Jim Ryan, Head of Global Sales and Marketing of SIE and President of Sony Interactive Entertainment Europe (SIEE), has been named Deputy President of SIE with immediate effect. In addition to his existing responsibilities, as a Deputy President, Jim will work together with John (Tsuyoshi) Kodera, President and Chief Executive Officer, and Kazuo Miura, existing Deputy President, to further reinforce and accelerate the PlayStation® business on a global scale.

Jim joined SIEE in 1994 and has held a number of senior positions over the course of his twenty-three years with the company. In 2011, he was appointed president of SIEE with responsibility for leading the PlayStation business in more than 100 territories across Europe, the Middle East, Africa and Oceania. He has also served as head of Global Sales and Marketing at SIE since April 2016.


Scribblenauts Showdown Officially Announced For PS4


After you watch the announcement trailer, you can find the press release for the game right here:

Scribblenauts Showdown delivers imaginative fun and the humor that Scribblenauts fans love with new social elements to challenge friends and family,” said Steven Chiang, Executive Vice President, Production, Warner Bros. Interactive Entertainment. “Players of all skill levels will enjoy testing their creativity in the fast-paced, head-to-head party style gameplay.”

In the game’s Showdown mode, up to four players face off and imagine their way to victory through card-based strategy and creative skill. “Wordy” mini-games require unleashing the best object or character from the vast Scribblenauts dictionary of over thirty-five thousand words to outsmart an opponent. Action-oriented “Speedy” mini-games reward the player who completes a given challenge first. A board game style map displays players’ progress. With multiple ways to make up ground, every player has a chance to win, which keeps the excitement going until the end!

In Versus mode, two players can go head-to-head in more than 25 mini-games that vary in every session. The mini-games can also be enjoyed by a single player. Versus mode allows continuous play of games by shuffling players into game after game for non-stop fun.

Sandbox mode, the Scribblenauts series’ cherished creative playground, allows one or two players to solve objectives in eight new levels by summoning any object they can imagine and earn hidden Starites and achievements. Players can also let their imaginations run wild by unleashing whatever objects they can think of and watching them interact in unexpected ways.

Adding to the family fun, players can either choose, or design, their own original Scribblenaut to represent them throughout the game, all drawn in the classic Scribblenauts art style. The Scribblenaut can be further customized with unique clothing and quirky accessories by earning Starites and completing achievements.


Quantic Dream Releases Statement Responding To Poor Working Conditions Claims


Quantic Dream has responded to the reports that have arisen in the past couple of days claiming poor working conditions, and inappropriate behavior towards employees. You can read their statement in full right here:

Articles published today level various allegations against Quantic Dream, its management and employees.

We categorically deny all of these allegations. Quantic Dream filed a complaint several months ago and further complaints will follow.

We invite interested parties to read the responses of our Employee Representatives and Health and Security Committee to questions submitted by the journalist prior to the publication. 

Inappropriate conduct or practices have no place at Quantic Dream. We have taken and always will take such grievances very seriously.

We value every single person who works at Quantic Dream. It is of utmost importance to us that we maintain a sage environment that allows us to channel our shared passion for making video games.


Bandai Namco Issues Statement Regarding Dragon Ball FighterZ Beta Troubles


Due to the popularity of the Dragon Ball FighterZ open beta, servers have been taking quite a beating. So much so that several problems have become apparent. Unfortunately, Bandai Namco has stated that these are not problems that can be fixed quickly. You can check out their full statement here:

Thank you for playing the Open Beta of Dragon Ball FighterZ and your invaluable feedback.

Our team is working hard on optimizing the Open Beta but ran into some issues that cannot be addressed in a short amount of time, so we are asking for your patience until the next server update.

The current Open Beta will remain online and available so that the players who can log in and play it, can keep doing so.

Please note, that if we cannot address the issues within a decent amount of time, we will consider extending the Open Beta of Dragon Ball FighterZ.

Thank you for your support and patience as we work towards an optimal gameplay experience.


Anamorphine has been delayed

A new release date has not been announced


Coming from the developer:

“A little bit of extra care always goes a long way. We’ve been working on Anamorphine, our introspective adventure title, for quite some time now. Naturally, we’re excited to cross the finish line and let players experience the story of Tyler and Elena in full. As we draw near our intended launch date of January 16, we’ve decided that we need a few more weeks to polish Anamorphine. Thanks to all the members of our community for your patience.”

King of Fighters: Destiny will get two more seasons and a movie


iDragons Studio has announced that The King of Fighters: Destiny will get two more seasons and a movie. 

You can find the translation of their announcement below, courtesy of KoFWorld:

“The story starts with Fatal Fury and “KOF94” and goes until the end of “KOF97”. The animation is expected to be made in three seasons, ending in the form of a big movie.

Sumo Digital Acquires Newcastle Studio


Here is the official press release:

2nd January 2018. Sheffield, UK. Sumo Digital, part of the Sumo Group plc (AIM: SUMO) a leading independent game developer, today announced that it has taken on CCP Games’ Newcastle studio.

34 staff have transferred to Sumo Digital, with Owen O’Brien as Studio Director, and remain in Newcastle. As the fourth studio for the developer – the third in the UK alongside Sheffield and Nottingham – this addition further extends Sumo’s capacity and breadth of experience.

Paul Porter, Managing Director of Sumo Digital said, “As we continue to expand this was a great opportunity to bring an experienced, talented and tight-knit team on board.”

”Sumo Digital is a great home for the team in Newcastle,” said Hilmar Veigar Pétursson, CEO of CCP Games. “As we say goodbye to our former colleagues we know that they will do great things there, and we can’t wait to see what they do next.”


Psychonauts 2 Has Been Delayed

No longer launching next year


Coming from the official Fig page:

We have now ramped up into full production mode! We have five full level teams working on the real world locations and brand new mental worlds, as well as our full gameplay team working on powers, platforming, puzzles, and combat.— all kinds of great stuff!

Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great. From those projections we know that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago.

We love the game we're making and we want to make sure that Psychonauts 2 is something you’ll love too — a game that carries on the legacy of Psychonauts in a meaningful and special way. We’re making great progress, but we want to make sure the game has the time it needs to shine.

We’re sorry that you’ll have to wait a little longer than we first estimated, but we’re also hopeful that you’ll understand it will mean being able to deliver a better game. We’re really excited about the things we’re making, and we can’t wait to share them with you!


The Legend of Heroes: Trails of Cold Steel IV Revealed For PS4


Falcom has officially announced the 4th, and final title in the Trails of Cold Steel series. The Legend of Heroes Trails of Cold Steel IV: The End Saga will launch in Japan in the fall of next year, and will wrap up the series for good. 

Details are scarce at the moment, but Falcom did provide a few details and screenshots, which you can find right here:

  • Due to the “The Great Twilight” plan being put into effect, a loathsome “curse” spread across the empire.
  • Rean Schwarzer, the “Ashen Knight,” was overtaken by his rampaging ogre power and lost self-control.
  • As the world heads for its demise, what will the remaining members of the new and old Class VII do?