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Game is FPS perspective
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FPS perspective made to feel more personal
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RPG with Shooter Elements not a Shooter with RPG elements
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Multiple different progression systems (Skills, Perks, etc.)
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V, the protagonist, is a urban merc/hired gun.
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Full character creation system (Gender, Looks, Lifepath/Backstory)
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You DO NOT pick classes in the beginning, class system is fluid based on choices
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Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
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Characters from Cyberpunk 2020 lore will appear
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Netrunner Techie and Solo are main focused classes
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You can combine classes
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Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
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Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
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Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
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Story is personalized by player choice.
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Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
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Three branches of weapons: Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
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Motorcycles, Cars included
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Flying cars hinted at
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V is a fully voiced character. Both Male and Female completely voiced.
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V's personality is shaped by player. Backstory and interactions shape V's personality.
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Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
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World design was a huge focus in setting the tone.
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Night City - in between SF and LA (fictional city). Inspired by both cities.
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6 unique districts in the city. Each area has its own feel on top of the base Noir feel
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Exploration is encouraged.
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Described as vertically huge.
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You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
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No level scaling.
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Two forms of XP: Core XP - Main Missions and Street Cred - Side missions
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Higher Street Cred opens new exclusive vendors and fixers
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No loading screens.