In a recent interview, Monster Hunter: World Producer Ryozo Tsujimoto, and Director Yuya Tokuda talk about more details regarding their upcoming title.
Here is the interview, and all of the juicy new details that came with it!
Size of the World
Tokuda: “At the time we started developing Monster Hunter:
World, there were some open world games out, but not as many as now, and certainly before Zelda was seen by anybody. For a lot of them, their selling point was the size of the open world, even if it was empty. So we weren’t going for breadth, but depth; we don’t have one big open map, but each map is open within itself and we want to go for breadth of detail within each map, so we’re not really going after the same thing.”