The director of the upcoming Assassin's Creed: Origins has taken to twitter to reveal a couple more details about the game. I have compiled the new information below for easy reading. Enjoy!
Fighting bare handed is still possible
All abilities can be unlocked after the introduction of the game
Horse archers move dynamically through the world and can react to different things that happen to them
There's a lot to love here. Everywhere you turn, there's something to appreciate. The music, which I've yet to mention, is stunning, and easily the best soundtrack to come out of the Supergiant Games' studios. I don't have a vocabulary to describe the audio, but I will admit to leaving the game to idle for no other reason than to write by the tune I've selected. And there are always little things to interact with, little clever things that Supergiant Games has done with the way that information is presented, little choices in their approach to design that impress. Even the skill trees and the way you can assist your coterie of misfits, the inscrutable language used by the general populace. It is a good game.
And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is.
Despite some of these hiccups, it’s difficult not to enjoy being part of this strange world and participating blindly in its customs. Although I wasn’t quite as attached to the characters as I had hoped, I did appreciate the medley of personalities and felt the world and its customs were admirably orchestrated within everyone’s backstory. It might not be for everyone, but Pyre delivers on its fun gameplay in a way that beautifully illustrates the struggles of redemption and what it means to gain true freedom.
Pyre is interesting enough to play multiple times, but it can also be played just as a one-on-one sport. In the game’s versus mode, which pits you against either an AI opponent or against a friend on your couch. In the story, there’s a lot of narrative pressure to do well in the rites. Against another person, I was a bit freer to just enjoy banishing my enemies, or passing the ball down the court, or flying over an aura blast. When I played against Kotaku editor-in-chief Stephen Totilo in the office, he banished me just as I was about to score on him and I shouted, “you motherfucker.” Pyre is good in many ways. It’s even good enough that it made me call my boss a motherfucker.