Happy Friday everyone! For starters, I’d like to apologize about the lack of a Thought last week. Like I had said, I had to go out of state to visit my sister. But unfortunately, the GPS decided to stop working partway through and we had to finish the drive the old fashion way. It took a lot longer than it should have and was not fun.
Moving on! Today, I would like to talk about a recent title that came out to tremendous success, and where the developer should take it next. Welcome to Lgndary Thoughts!
As you may have guessed, I am talking about Monster Hunter: World. It launched just a few weeks ago, and ended up selling about 5 million copies within 3 days of release. Making it Capcom’s fastest selling title ever. With that level of success, I cant image they aren’t already thinking about where Monster Hunter should go next, so how about we do the same?
Recently, I was reading some discussion about Monster Hunter: World, and how it compared to Destiny 2. Both of which are multiplayer titles, and both of which are very popular. There were some people comparing each title, and what made them different. One difference that was pointed out was the fact that World had an ending, where Destiny did not. Eventually, players will beat every monster in the game, get every piece of armor in the game, and be down with it.
To some, this is a good thing. A lot of games these days don’t really end and it can become overwhelming. But I personally think that Monster Hunter would be perfect for the “shared-world” genre going forward. MH: World already suffers from not being seamless enough when it comes to multiplayer, and players all being able to mingle in a hub world where invites can be sent, and guilds made would make things a lot easier.
It would also be nice to have a fairly constant stream of content coming in. New monsters, new weapons, and new gear would all be givens. And maybe they could even add a new area for an expansion type DLC pack.
I know there are going to be a lot of people that aren’t going to go for this. The biggest drawback of which is that Capcom would have to make their money back somehow. That would potentially mean micotransactions, paid DLC packs, etc. Which is certainly something to be concerned about. I wrote a few weeks ago about how development prices continue to go up, while the price of games stays the same. Unfortunately, there isn’t really a perfect answer as to how developers can counter that, and continue to deliver content on a regular basis. I’d like to think that Capcom can go the Splatoon route, and do it all for free, but that may be asking for too much.
At the end of the day, however, Monster Hunter has finally breached into the mainstream and has become the tremendous success that it always deserved to be. Whatever Capcom does with the series in the future, I have faith that it will continue to grow the series like never before.