If you want a bug-free experience, don't get Kingdom Come. If you want an excellent, open-world RPG that feels like a hardcore version of an Elder Scrolls game, then don't hesitate...Warhorse did a magnificent job crafting Kingdom Come: Deliverance with only a fraction of the funding that an Elder Scrolls game would receive, and I can't wait to see how it supports this game and what its future titles have in store for us.
Kingdom Come: Deliverance is a huge first person GDR that can count on an higher level of immersion when compared with other similar productions. The combat system is amazing and, even if it will take you some hours to handle a sword correctly, all the time will spent will be worth it. A must-have for all fans of open-world RPGs in search of deeper gameplay mechanics.
Had the initial forty-to-fifty hour campaign not delivered the level of bugs and problems present in the current build, you'd easily be looking at potentially one of the year's best all-round experiences in an RPG and an essential for everyone no matter your affiliation with the genre. As it stands, visually, technically and mechanically sound as its foundation is, Kingdom Come: Deliverance's performance is an unruly and occasionally unpredictable beast.
You almost have to rewire your brain when you play Kingdom Come and remember that you aren’t Geralt: you’re just some bloke who’s a bit nifty with a sword, but basically untrained. The combat is fantastically weighty and violent, and every single fight (of which there have been surprisingly few for me) feels like it really matters.
It’s safe to say that I’m absolutely blown away by what Warhorse has put together. I’m 26 hours into the game, and the skills hit “Mastery” at level 15, so by my guess I’m roughly half way through. Stay tuned for the full review, but take this as my full recommendation in advance.