There's still room for improvement with the loot box system, but it's already been fixed once, and there's every chance that it's only going to get better. The look and feel of Star Wars has been expertly captured in every inch of this game, while the battles are a faithful homage to the most exciting conflicts in the entire series.
The campaign, while disappointing, is a small part of the complete package. There is enough content to keep you busy for dozens of hours, but the progression system may need an overhaul if EA wants to keep a strong multiplayer audience engaged.
A very strong multiplayer offering tarnished by overly complicated character progression, and a lavish, beautiful story campaign lacking in substance or subtlety.
Still, Battlefront II is much less of a sequel than the Battlefront done correctly. It feels the same, and carries all the same problems, as its predecessor. With a fun but ultimately unremarkable single-player story, returning to Battlefront probably won’t blow many fans’ minds.
But as it stands, the biggest hurdle that Battlefront II will need to overcome--for its simultaneous attempts to balance microtransactions with genuine feeling of accomplishments--is deciding on what type of game it wants to be.
After playing a limited selection of single- and multiplayer parts of Battlefront 2, I'm optimistic that this game will find favor with fans of the last game, as well as with Star Wars enthusiasts who are looking for a varied world that caters to different skill levels.
To say that the end of the single-player campaign is satisfying would be to overstate it. There’s a compelling conclusion, but things are also left on a bit of a cliffhanger — and sure enough, her story will continue with a DLC expansion in December.