Lgndary Thoughts - What of Dreams May Come

I decided against publishing the Lgndary Thought about the violence featured in the latest The Last of Us Part II trailer. It is a sensitive subject, and I want to do it justice. So more time will be needed for me to finish. Thank you all for understanding!

Much to my dismay, Paris Games Week came and went without a peep from Media Molecule about their upcoming game, Dreams. But that dismay did not last long! Just a few days after the event, they were kind enough to inform us all that Dreams will be making a return at this year’s Playstation Experience. Welcome to Lgndary Thoughts!

Dreams was one of the first games announced at the very same event that the Playstation 4 was announced at. It wasn’t titled at the time, and was mostly an unclear concept. And while it was very intriguing, it was difficult to see how it would translate into an actual video game. Now, almost 5 years since that announcement, it is still unclear if Dreams is simply a way for players to create things, or if will be a true game with actual gameplay. 

We won’t find out until next month, but we can speculate until then. Looking to Media Molecule’s past, I think we may be able to glimpse what their future may be. Their very first title, LittleBigPlanet, was also a video game that focused largely on the ability for anyone to be able to create their very own levels. The tagline was even “Play, Create, Share”. But at its core, players weren’t creating at all. They were playing a platformer. To be more clear, when actually playing through the story of LittleBigPlanet, there was absolutely no creation going on. It was just another (great) platformer. The creation side was completely optional, and in a completely different mode of the game. 

So why does Dreams have to incorporate everything we’ve seen so far into actual gameplay? I don’t believe it does. It seems to me that after the side scrolling platformer that LittleBigPlanet was, the next obvious evolution would be a 3D platformer. Dreams could feature its own unique story, with interesting platformer elements, and the ability to create your own levels on the side. 

That is just one idea, but it’s the only one I can think of that makes sense. But whatever Media Molecule is cooking up with Dreams, it’s been almost two years since they have shown anything. So the possibilities are almost endless. Luckily, we only have to wait a month to see exactly what Dreams has turned into. 


Mon Nov 13 17 12:31pm
(Updated 1 time)

It’s really difficult for me to think about what I want from this game. What Media Molecule last showed off of Dreams was something I had never seen be done. In terms of sculpting a world, characters, and then having them all interact along a story created by the player. That all seemed really out there in my opinion.
Now while I wasn’t a huge fan of the Little Big Planet games, I always loved their theme of creativity. So I guess all I can say is I’d like it if MM takes that same stance with Dreams.

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