For starters, I would like to apologize for the less than normal amount of posts for the past couple of days. I have been sick, and have had some difficulty getting out of bed. But I am feeling better now, so things will be getting back to normal. Thank you for understanding.
It seems as if every new generation of consoles brings controllers with more buttons on them. The most recent examples being the Dualshock 4’s touch pad, and the Xbox Elite Controller’s paddles. And while more control options are always nice, it can sometimes be situations where more buttons need to be pushed than is possible. Luckily for us, however, Nintendo has already come up with a solution that makes situations like these much easier. Welcome to
For the past couple of weeks, I have been spending almost all of my game time playing Splatoon 2. Like I mentioned in a previous
For those that don't know, Splatoon features motion controls for the camera. Many don’t use them, and it is not hard to see why. Adjusting to the motion is very difficult, but I decided to give it a real chance. I played for a few hours on launch day and before I knew it, I was already better than I had ever been. A few more days and I had really grown into motion controls. For anyone that plays Splatoon, I seriously could not recommend them more.
Onto my main point. After playing Splatoon all weekend, I jumped into Final Fantasy XIV and could not help but try and move my controller around to move the camera. And it actually took me longer than I’d like to admit to
There is so much value in being able to move the camera with a higher level of precision than an analog stick allows. As well as making it so that players can move the camera without taking their hands off of the face buttons. I’m not going to get my hopes up too high, but I certainly hope that developers will see how beneficial motion can be, and start implementing it in many more games.