Lgndary Thoughts - Sean Murray Still Needs To Be Held Accountable

I wanted to have a quick word on my videos before I get to the Lgndary Thought. The most previous video that I made, "When Will Sony Launch The PS5", is the only video that I can even remotely consider a success. It is currently sitting at about 700 views (which is more than all of my other videos combined), and has even garnered some comments and a few new subscribers. It is also the video that I worked the hardest on, and I think that shows. So I just want everyone to be aware that, instead of making a video every single week just for the sake of making a video, I would like to put in a little bit more effort on the videos themselves as well as the topics I talk about. Thanks again for your support, and be sure to give it a watch if you haven't already!

Happy Friday everyone! Sorry for being absent last week, I have started taking some classes online and am still getting adjusted. I’ll try to be more active in the future. For today, I decided to write a Thought about a Studio Founder, video game developer, and a liar. Welcome to Lgndary Thoughts!

As some of you may have already guessed, the liar I am referring to the founder of Hello Games, Sean Murray. Hello Games is best known for their most recently released title, No Man’s Sky. An ambitious game that failed to live up to a lot of the promises that Murray made for it before launch. But saying that it didn't live up to expectations might be the understatement of the year. Because Sean Murray took every opportunity he could to get up on stage at big gaming events, and do interviews, and even be a guest on Stephen Colbert’s talk show. And when he was talking about No Man’s Sky, he was constantly, and consistently lying on a level that has rarely been seen in the video game industry. 

That may seem like an exaggeration, but it is the truth. Sean Murray lied about choices that players could make in No Man’s Sky, he lied about how planets and solar systems would work, he lied about how the wildlife would work, and he lied about plenty of other features too. He even did all of that lying very boldly. He wasn't sly about those features, he didn't give vague answers that could be taken in different ways, or misinterpreted. He lied. Boldly and brashly.

The biggest of his lies was, of course, the claim that No Man’s Sky would feature multiplayer.  Murray did say that, due to the scale of the game, it would be incredibly unlikely for players to find each other in-game, but he did state that it was possible. To this day, I am convinced that he was so high on his game that he truly felt that no players would ever actually meet up, and nobody would ever be able to call him on his bullshit. 

But we know that isn’t true. Very quickly after launch, two players did meet up on the exact same planet, and they could not see, or interact with each other at all. And when called out on this massive lie, Sean Murray simply remarked how incredible it was that two players would be able to find each other in the massive universe of No Man’s Sky. 

Sean Murray’s behavior, before and after launch, was disgusting, and to this day he is not owning up to it. Instead, he is playing the victim card in an attempt to dodge questions about why he lied so much leading up to No Man’s Sky’s launch. 

For those that don’t know, it was recently revealed that Hello Games received bomb and death threats in the months after No Man’s Sky’s release. Now, this doesn’t really need to be said, but I’ll say it anyways. Bomb and death threats are bad. There is no circumstance where they are acceptable. And the few gamers who constantly make threats like these are a problem that should be dealt with.

But that is a separate conversation that needs to be had. Those threats do not, and should not erase from history the level that Sean Murray lied about his game. He still owes everyone that bought No Man’s Sky an apology, as well as an explanation. And he needs to be held accountable for his actions. 

The fact that No Man’s Sky has just recently been updated to include multiplayer doesn’t change any of this either. It is so ridiculously frustrating that so many people are ready to forget everything he did because some fans went too far, and because the game eventually got an update to include a feature promised at launch. All this does is encourage developers to blatantly lie about their game, because they’ll never truly be held accountable. 

Plenty of game developers lie, stretch the truth, or exaggerate about their games. But what Sean Murray did was beyond the pale. He lied over, and over, and over again. And to this day, he is still refusing to own up to his abhorrent behavior. I refuse to support him, or Hello Games until that changes, or he leaves the studio. And I encourage everyone to do the same.

When Will Sony Launch The PS5?

Here is this week's video! I hope everyone enjoys it. As always, any feedback is appreciated!

Lgndary Thoughts - Could Sony Release A PS5 Pro At The Start Of Next Gen?

Hello everyone! I was planning on making another video this week, but the scope of it grew and I didn't want to rush it. So I decided to write a short article instead. I would also like to, again, apologize for the lack of content. I am still trying to push through the stress and figure things out. Feel free to message me if you have any thoughts!

E3 may be over, but there is still a lot of discussion to be had. This week, I would like to take a closer look at a comment made by Phil Spencer during Microsoft’s Keynote. Here is what he said:

"Our hardware team, the same team that delivered unprecedented performance with Xbox One X is deep into architecting the next Xbox consoles."

Even just mentioning the next console generation is exciting, but the most interesting thing of note here is Phil saying “consoles”, meaning more than one. While it is possible that he is talking about something completely different, I believe he is revealing that Microsoft intends to release two separate consoles at the start of the next generation. And if that is true, Sony is likely considering the same strategy. 

Releasing more powerful versions of consoles is nothing new. With the PS4 Pro, Xbox One X, and even the New 3DS, each of the console makers has done this. But all of those systems launched years after the original console. The idea of releasing a PS5 Pro at the same time as the base model would be something very different, and potentially very exciting. 

There would be several risks and challenges, however, with launching a PS5 Pro so early. And one of them is the price. The PS4 launched to tremendous success at a $400 price point, and I imagine that Sony will want to stay close to that in the future. But a Pro version would have to offer much more power at a reasonable costs. Personally, I don’t think they could go above $600 for the Pro model. That is how much the larger storage PS3 cost at launch, and even then people were not happy. But I think they could get away with it, as long as it provided much better visuals and performance. 

This would be a great move for consumers if Sony were to take this route. The PS4 launched at $400, and so did the PS4 Pro years later. So if you are like me, you would have bought the original model at launch, only to have to spend the same amount of money for the improved version. Overall, it could cost someone $800. But the option to buy a more powerful version of the PS5 at launch would negate having to buy a second console. 

But that only works if Sony doesn’t release an even more powerful version years after the initial release. I know a lot of people would jump at the opportunity to purchase a PS5 Pro right out of the gate. But I don’t think anyone, including myself, would be happy if an even more powerful PS5 was launched years later. The only reason a Pro version at launch would be appealing is if it acted as a future proof system. Sony would have to unequivocally guarantee that it would be the most powerful PS5 for the whole generation. And I’m not sure they would be willing to do that. 

Overall, I think launching a PS5 Pro at the same time as the base model is a great idea. It allows consumers to spend a little bit more money for a more powerful product at the start of the generation. But it also means that Sony might lose their chance at selling people the same console twice. So whether or not it actually happens is anyone’s guess. I just hope that Sony thinks more about us in this regard, instead of themselves. As unlikely as that may be. 

Lgndary Thoughts - What Are You Playing?

Happy Friday everyone! Things have been a little slow with E3 having come and gone, so there won’t be a video this week. Instead, I thought it would be nice to discuss what we have all been playing recently. Welcome to Lgndary Thoughts!

For starters, I have finally beaten Bloodborne! I know, I know, it took me far too long. I bought the game at launch, played it for a bit and loved it so much that I went out and bought Dark Souls II so I could play through that first. I got a little side tracked after finishing Dark Souls II, but earlier this year I finally got the time to pick it back up, and couldn’t stop playing until I was finished. 

It easily is one of my favorite games of all time. The lore, the difficulty, the battle mechanics, everything about it was incredible. I have to give a special shoutout to the bosses as well. So many games these days are moving away from having bosses at all, so it is very refreshing to have a large amount of unique, challenging fights to experience. I very much look forward to my second play-through where I’ll get to use the scythe!

After I finished Bloodborne, I moved to two different games. The first of which is Splatoon 2. I have talked about Splatoon here a lot, as it is one of my favorite games. But the Octo Expansion was a great reason to go back. I don’t really care for the single player content of the game, but I couldn’t pass up the opportunity to play as an Octoling. I am loving the new look and animations they have, but I am disappointed by the lack of hairstyles. I do like the options they have, but more variety is always nice. Hopefully, they add a couple more before the end of the year.

The final game that I have been focusing on is Hollow Knight, which I have found to be a masterpiece of a game. It actually reminds me a lot of the Souls series, and not just because it has similar mechanics when it comes to in-game currency. The atmosphere, the music, the mysterious nature of the game, and even the exploration aspect all give me the same feeling I have when playing Souls titles. This is honestly one of the best games I have ever played. I can’t believe I’m about to say this, but I think it is better than God of War. I truly cannot recommend this game enough.

That is all from me this week! I’m not sure how many people still check here, but those that do should let me know what you’ve been playing. Have a good weekend everyone! And expect a video sometime next week!

Why You Should Be Stoked For Anthem

Hello everyone! Sorry for being a little absent lately, I'm still trying to get my financial situation figured out. But thank you for understanding. 

For this week, I decided to change things up a little bit and make a video about a specific topic. I hope you enjoy, and be sure to leave any feedback if you have any!

Lgndary Thoughts - This Year's E3 Keynotes Ranked

E3 is over, and the dust has settled. This year we saw a total of 7 publishers/developers host a keynote, and I am here to rank them. Starting with the worst, and working up to the best, here is what I think:

Square Enix - Square Enix comes in last, not because their conference was bad, but because it didn't really feel like a press conference. It was only 30 minutes long, and offered nothing more than slightly interesting reveals. Babylon looks interesting, sure, especially since it is developed by Platinum Games. But I don’t put too much stock into CG reveals that show no gameplay. 

Kingdom Hearts III was present and looked great, of course, but this is a game that has already had a lot of gameplay showcased before. New trailers of it were also present at other keynotes, which further diminished the impact it had during Square’s. If they had saved the release date reveal for their keynote, it could have made a difference. But that too was announced a couple of days before.

Sony - Sony just barely avoided being bottom of the pile this year. I was immediately suspicious when Shawn Layden announced that they were doing things a little differently this year, because that is almost always code for “we don’t have much to show so we have to mask that somehow”. Unfortunately for everyone, the masking only made things worse. 

If having to sit through two separate out of place musical performances, as well as a weird intermission where everyone had to switch buildings was the only problem with Sony’s keynote, I think they would have been okay. But even when their conference started to build up it disappointed. The footage of their games we saw looked great, assuming non of it was scripted (looking at you, The Last of Us II). But the show still lacked any big surprises, or a deep dive of any of their titles. Resulting in a very disappointing E3 for them.

Ubisoft - Ubisoft’s conference wasn't anything too spectacular, but it certainly wasn't a disappointment. Assassin’s Creed: Odyssey, Beyond Good and Evil 2, and the Star Fox and Donkey Kong announcements made for a pretty solid lineup. Just like the other keynotes, a big surprise reveal could have taken it over the top, but I am satisfied with what they presented. 

EA - EA’s was fairly similar to Ubisoft’s in that they were both standard press conferences that featured exciting content but lacked a huge surprise. I actually had trouble placing these two, but in the end I gave the edge to EA for a couple of reasons. The first was a great gameplay showing of Anthem. I feel it is always important to not only show gameplay, but to show it how players will actually experience it. That means having a UI and controls readily apparent.

The other reason was the announcement and launch of Unravel 2. I’ll talk more about this later, but I always appreciate when publishers actually launch games at E3. It gives gamers more than just things to look forward to, and I feel not enough publishers do that these days.

Bethesda - Bethesda also had a pretty good show. It was full of odd announcements that felt a little out of place a gaming’s biggest event of the year, but they didn't detract from Bethesda’s reveals in the end. The bulk of the show went to the recently announced Fallout: 76, a game that I was ready to write off the second multiplayer was mentioned. But I actually walked away impressed with the vision for 76. I am still a skeptic, but I plan on watching the game closely before release.

Having said that, if Fallout 76 was the final reveal for Bethesda, I would have been let down. But the Starfield and Elder Scrolls VI announcements saved the show. I do hate that we got nothing more than a logo for each of them, but knowing that Starfield exists is enough for me.

Nintendo - Nintendo comes in second this year because, despite not having too many announcements, they did provide an exciting E3 by giving more to gamers now. An Octopath demo, Hollow Knight, and the Splatoon 2 expansion were all surprise launches that made Nintendo’s showcase about more than just the future. 

Super Smash Bros. Ultimate also gave Nintendo a significant lead this year. Not only does the game look incredible, they also provided those watching with a ton of real gameplay. They even hosted a tournament that allowed professional Smash players the chance to play the game and voice their impressions to those not lucky enough to attend. 

Microsoft - I’m putting Microsoft on top this year because they were one of the few that had what I would consider a real press conference. They announced some interesting exclusives for Xbox, talked about more than just games, and even got to reveal exciting 3rd party titles like Sekiro and Cyberpunk. At the end of the day, the gaming experience is still going to be best with Playstation, as the best games Microsoft announced will also be on PS4. But as far as keynotes go, Microsoft has risen above all others for the first time in years. 

New info for Cyberpunk 2077

Very disappointed with no third person

  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, the protagonist, is a urban merc/hired gun.
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Three branches of weapons: Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Motorcycles, Cars included
  • Flying cars hinted at
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V's personality is shaped by player. Backstory and interactions shape V's personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • World design was a huge focus in setting the tone.
  • Night City - in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Described as vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 
  • Two forms of XP: Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers
  • No loading screens.

Telltale Games to develop game based on Stranger Things