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Deal - Mass Effect: Andromeda for $40 on Amazon

Still not cheap enough for me to justify a re-purchase


Mass Effect: Andromeda - Patch 1.06 Notes


General:

  • Fixed issue that caused singleplayer difficulty to impact multiplayer
  • Improved performance and stability
  • Various improvements to cinematic scenes
  • Fixed issue where SAM would mistakenly tell Ryder they have new email
  • Conversation options will no longer appear “greyed out” if new content is available
  • Improved legibility of subtitles
  • Maximum Nexus Level increased to 29
  • Single player balance improvements at higher difficulties.
  • Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
  • Increased the number of autosaves allowed
  • Special items will not carry over into New Game+
  • Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
  • Fixed issue that could cause AVP to reset to zero for all planets except Kadara
  • Vendors now sell fire augmentations
  • Weapon and armor vendors now carry inventory once player reaches Level 61
  • Chest armors now have level restrictions
  • Bonus items—such as Pathfinder Armor—can now be deconstructed
  • Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
  • Improved responsiveness of control sticks
  • Fixed clipping issue on Sara Ryder’s casual jacket
  • Added graphics options to toggle Motion Blur and Depth of Field
  • Fixed issue where Remnant VI would stop attacking
  • Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
  • Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
  • Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
  • Swapping a dead squadmate at a loadout will not cause them to die permanently
  • Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
  • Fixed issue where player could romance both Cora and Peebee
  • Fixed issue where player could romance both Vetra and Peebee
  • Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
  • Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
  • Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
  • Fixed broken Nomad Shield Crafting mission
  • Fixed health issues with Architect’s leg that prevented completion of the fight
  • Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
  • Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
  • Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
  • Fixed issue where Nomad jump control was not remapping
  • Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
  • Improved performance on Eos when approaching or fast travelling to Prodromos
  • Loading auto-save will not block progress after kett encounter near Site 1 power relay station
  • Eliminated player fall through on Tempest after loading autosaves in space
  • Reduced the cost of Strike Team equipment and improved its effectiveness
  • A default Ryder name can now carry over to New Game+
  • Fixed a crash that occurred when sitting in main menu for more than two minutes
  • Fixed crash that occurred when moving from multiplayer back to the main menu

Click here to read the rest of the story...

Mass Effect Andromeda Concept Art


Check out more at the source link below!

Bioware details their plans to fix Mass Effect: Andromeda


Mass Effect: Andromeda has been taking a lot of heat for a lot of different issues. But Bioware has been listening, and is planning on trying to fix what they can. They have promised to implement the following things over the next 2 months:

  • More options and variety in the character creator
  • Improvements to hair and general appearance for characters
  • Ongoing improvements to cinematic scenes and animations
  • Improvements to male romance options for Scott Ryder
  • Adjustments to conversations with Hainly Abrams

This is very good news, but I still fear that it won't be enough. I guess we'll have to wait and see.

Mass Effect: Andromeda - 1.05 Patch Notes

Patch goes live on the 6th


  • Improved tutorial placement
  • Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
  • Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
  • Added option to skip autopilot sequences in the galaxy map
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

Lgndary Thoughts - Mass Disappointment


Mass Effect: Andromeda has been out for a little over a week now. I have been doing my best to play as much as possible so that I can write this impressions post. Having said that, a impressions post is all that I will be writing, as I have done something that I have not done in over ten years. I returned a game. Welcome to Lgndary Thoughts.

The first disappointing aspect of Mass Effect: Andromeda is literally at very beginning of the game; the character creator. For a game that puts so much emphasis on story, cutscenes, and dialogue, I would expect so much more from the character creator. Like most games, Bioware has provided templates for people to use as a base for their character. Unlike most games, however, each template can only be adjusted slightly. How little control the player actually has in building their character is absurd, and incredibly disappointing. 

Even worse than being restricted by the character templates, are the templates themselves. Almost all of them either look insane, gross, or both. Meaning that, if you are looking for a character that looks halfway decent, you are going to be even more limited to the kind of character you can make. I don’t even understand how it is so bad. Bioware has plenty of experience building character creators, how could they have thought this would be acceptable?

But as annoying and frustrating those issues are, they are all still cosmetic. While they obviously affect the game experience on a whole, I don’t believe they would be the difference between a good game and a bad game. Unfortunately, Andromeda’s problems don't end at cosmetic issues. The gameplay itself has been nothing short of uninspired and frustrating.

When a mission is selected, a quest marker helps guide the player around. And that is what the game felt like, just chasing those orange circle symbols. The areas of the game lack any sort of creativity or cohesion to the point that following a marker is sometimes the only way to get to where you need to go. For one mission, my game actually glitched and wouldn't display the quest marker for me to follow. That resulted in me running around a structure trying to find my way in for over 20 minutes. These sort of instances really show how restricted the worlds are. 

The problem with the gameplay itself is what really kills it for me, and it is why I have little faith that Bioware can fix the game. I’m sure the animations can be touched up, and they could even go in and fix the character creator, although I doubt they will. But Mass Effect: Andromeda’s biggest problems aren't the graphics, or the animations, or the character creator. Mass Effect: Andromeda suffers from a core gameplay problem that simply can’t be patched. 

Mass Effect: Andromeda was one of my most anticipated games of this generation. And I was still excited about the game despite what I had been hearing about the animations. Animations are something that I can look past. But when the entire game is riddled with horrible gameplay decisions, bugs, and frustrating menus/ cutscenes, it becomes a chore to even play it. 

So that is why I made the decision to return the game. Something that I have never done before in my adult life. Like I said, I could not have been more excited about this game, but the product has been an incredible disappointment. It is nothing short of baffling that Bioware would even consider releasing a product of this low quality.  

A message from Bioware regarding Mass Effect: Andromeda


I gotta tell ya, I have been trying to play Mass Effect: Andromeda, but that game is a hot mess. I'm not sure they can fix it at this point.