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Bioware details their plans to fix Mass Effect: Andromeda


Mass Effect: Andromeda has been taking a lot of heat for a lot of different issues. But Bioware has been listening, and is planning on trying to fix what they can. They have promised to implement the following things over the next 2 months:

  • More options and variety in the character creator
  • Improvements to hair and general appearance for characters
  • Ongoing improvements to cinematic scenes and animations
  • Improvements to male romance options for Scott Ryder
  • Adjustments to conversations with Hainly Abrams

This is very good news, but I still fear that it won't be enough. I guess we'll have to wait and see.

Mass Effect: Andromeda - 1.05 Patch Notes

Patch goes live on the 6th


  • Improved tutorial placement
  • Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
  • Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
  • Added option to skip autopilot sequences in the galaxy map
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

Lgndary Thoughts - Mass Disappointment


Mass Effect: Andromeda has been out for a little over a week now. I have been doing my best to play as much as possible so that I can write this impressions post. Having said that, a impressions post is all that I will be writing, as I have done something that I have not done in over ten years. I returned a game. Welcome to Lgndary Thoughts.

The first disappointing aspect of Mass Effect: Andromeda is literally at very beginning of the game; the character creator. For a game that puts so much emphasis on story, cutscenes, and dialogue, I would expect so much more from the character creator. Like most games, Bioware has provided templates for people to use as a base for their character. Unlike most games, however, each template can only be adjusted slightly. How little control the player actually has in building their character is absurd, and incredibly disappointing. 

Even worse than being restricted by the character templates, are the templates themselves. Almost all of them either look insane, gross, or both. Meaning that, if you are looking for a character that looks halfway decent, you are going to be even more limited to the kind of character you can make. I don’t even understand how it is so bad. Bioware has plenty of experience building character creators, how could they have thought this would be acceptable?

But as annoying and frustrating those issues are, they are all still cosmetic. While they obviously affect the game experience on a whole, I don’t believe they would be the difference between a good game and a bad game. Unfortunately, Andromeda’s problems don't end at cosmetic issues. The gameplay itself has been nothing short of uninspired and frustrating.

When a mission is selected, a quest marker helps guide the player around. And that is what the game felt like, just chasing those orange circle symbols. The areas of the game lack any sort of creativity or cohesion to the point that following a marker is sometimes the only way to get to where you need to go. For one mission, my game actually glitched and wouldn't display the quest marker for me to follow. That resulted in me running around a structure trying to find my way in for over 20 minutes. These sort of instances really show how restricted the worlds are. 

The problem with the gameplay itself is what really kills it for me, and it is why I have little faith that Bioware can fix the game. I’m sure the animations can be touched up, and they could even go in and fix the character creator, although I doubt they will. But Mass Effect: Andromeda’s biggest problems aren't the graphics, or the animations, or the character creator. Mass Effect: Andromeda suffers from a core gameplay problem that simply can’t be patched. 

Mass Effect: Andromeda was one of my most anticipated games of this generation. And I was still excited about the game despite what I had been hearing about the animations. Animations are something that I can look past. But when the entire game is riddled with horrible gameplay decisions, bugs, and frustrating menus/ cutscenes, it becomes a chore to even play it. 

So that is why I made the decision to return the game. Something that I have never done before in my adult life. Like I said, I could not have been more excited about this game, but the product has been an incredible disappointment. It is nothing short of baffling that Bioware would even consider releasing a product of this low quality.  

A message from Bioware regarding Mass Effect: Andromeda


I gotta tell ya, I have been trying to play Mass Effect: Andromeda, but that game is a hot mess. I'm not sure they can fix it at this point. 

Mass Effect: Andromeda - Review Roundup


Ars Technica:

This is a good game. This is a BioWare space RPG. This is a Mass Effect game, in character and execution as well as in name. If you're a Mass Effect fan—the kind who created a custom Shepard and imported a single save game all the way through the original trilogy and has fierce feelings about the proper romance choices for Shepard—then you'll want to buy Andromeda, because even though it won't give you any more Shepard, it will give you more Mass Effect (and there are some hints and voice logs from familiar original trilogy faces to be found—if you look for them).

Destructoid:

Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is very clear that it doesn't aim to be like the other Mass Effects. New beginnings, not funerals -- for better and for worse.

Eurogamer:

The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.

Forbes:

I have a feeling that Mass Effect fans will enjoy the game, but I don't think anyone will claim it outclasses the original trilogy, outside of maybe the very first game. If you could combine the story and memorable quests of the originals with the combat, visuals and scope of Andromeda, you would have the perfect video game, though I think what's offered here will satisfy most.

Gamespot:

Andromeda's combat soars but its storytelling sputters, making the series' first venture into uncharted space a shaky but occasionally satisfying new adventure.

US Gamer:

Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.


Mass Effect: Andromeda's Animations Won't be fixed by launch