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PS Blog - Mass Effect: Andromeda Impressions


A portion of their impressions:

For those wondering how much Andromeda will build on the story of the original Mass Effect trilogy, the answer appears to be: not so much. Since Andromeda is a major departure from the original trilogy, don’t expect to bump into Shepard or the Reapers. A Bioware rep did tell me, however, that eagle-eyed players may uncover a few narrative morsels that relate to that story. You won’t be importing past save files to carry on any narrative choices, either, as it doesn’t fit with the new protagonist and setting.

Check out their full thoughts at the source link below.

PS Blog - Ghost Recon: Wildlands Preview


Here is a portion of their impressions:

Although I only scratched the surface of the main missions, I was excited by the potential I saw. The world is rich, the game looks beautiful (we played on PS4 Pro, so no surprise there), and the co-op opportunities seem limitless. Ghost Recon Wildlands is out on PS4 in March, and I can’t wait to see how it turns out.

I have a feeling there are going to be a lot of exceptional shared clips coming out of this…


Lgndary Thoughts - PSX 2016 Impressions


Wow! What a weekend! The Game Awards were held on Friday, followed by The Playstation Experience, which was followed by Capcom Cup. There were plenty of announcements made, so I decided to talk about a few of my favorites. Welcome to Lgndary Thoughts!

One of my favorite announcements was Marvel vs Capcom: Infinite. I hate that the news had leaked a couple of weeks before the event, but it was still exciting to see a game that I didn't think would happen for another 10 years. I will say that it is not as visually impressive as I had hoped it would be, but I don’t think that should detract too much from the game. I am also not bothered by the rumors suggesting characters like Wolverine won’t make an appearance. I know many people will disagree, but I say good riddance. 

Another game I am actually really happy to see announced is Knack 2. I know this is an unpopular opinion, and I know that I have already written a detailed thought on why I believe the first Knack got such bad reviews. But I still feel strongly that Knack is a very enjoyable game, and it is one that more than deserves a sequel. And co-op play is a great addition to the game. My only hope is that I can play the entire game with a friend online. 

And while it was not a new game announcement, I believe the new Death Stranding trailer stole the weekend, at least for me. I thought the first trailer was unique, and it definitely piqued my interest. But the second trailer is something different. It feels like a real game to me know, with real characters, and a real world. And more importantly, it feels like a Kojima game. Something I loved about the Metal Gear Solid series was the unique blend of technology with supernatural elements. It seems that Death Stranding will have a similar approach, and I could not be more excited.

But overall, I think PSX 2016 was a really great show. It had a little bit of something for everyone. I imagine most people will pick The Last of Us 2 as their favorite announcement. I disagree, but that’s okay. I had more than enough other announcements to get me hyped for a long time. 

What was your favorite announcement over the weekend? Be sure to leave a comment below!

GoingSony member gives us his Playstation VR impressions!


So what do I think of PlayStation VR?

Totally, totally loving it! I've only played Arkham VR thus far, but it's been a blast! Got everything set up last night at about 7:30pm, and finally forced myself to pull the headset off at 3:30am. Which means I was playing the game - eyes engulfed fully in VR - for a solid, non-stop 8 hours. Even more amazing, in my opinion, was that I was doing all this standing up almost the entire time! Of course, the game itself is only a few hours long, but tooling around trying to find/solve all the Riddler puzzles and (perhaps the most fun) simply just looking at the unlockable character/bat vehicle models apparently made the time really zip by... plus I was really pushing for the 100%. (Just couldn't figure out what needed to be done for those last few trophies).

Seriously... if you've unlocked any characters and vehicles in Arkham VR, try to take the time to check them ALL out, rotating them all around and (in the case of the character models) selecting the 3 additional "poses". The sense of an iconic hero/villain/character/vehicle in the 3D space is pretty amazing to witness... that you feel like that character/vehicle is RIGHT THERE, able to be touched or (for vehicles) climbed into. Killer Croc, and every single vehicle, are my top faves.

Based off of everything I was hearing, I was expecting to have to take the headset off every 30mins, or at least every few hours, for the strain it supposedly places on the body/eyes... but I think that might only apply to the type of game? I did feel like I was getting a little blurry/cross-eyed at the end, but 8 non-stop hours of normal TV-watching might do the same thing, not to mention doing so while staying up past 3am... so I'm giving that a pass - for now. (I also suffer from central serous retinopathy, which when it's at its worst makes me feel cross-eyed even just walking around outside, but that didn't seem to affect or be the cause of anything last night.) The headset itself was totally comfortable... wearing it feels pretty much the same as wearing a hat.

The issues I do have so far though... the trophy notifications. That HAS to change... as the fact that it even plays the trophy-popping sound already does as much "immersion breaking" as a visual notification would, and then the curiosity of what trophy actually popped compelling me to pull up the Home menu... that's about as intrusive as it could possibly get with respect to preserving immersion. But that probably can (and probably will) change with a software update. What might be less fixable is the "jitters" that Kirk Hamilton at Kotaku wrote about... which seems to be PSVR's relying on the old Move + PS4 camera tech. It's not a HUGE deal, at least in the realm of Arkham VR gameplay... but definitely noticeable if you're trying to read text written on something you're holding. Hopefully it doesn't affect gameplay in other games that require precise movements. (I think we already know how horrible ANY game would be, if it has motion controls and requires precise movements.) ;)

So am I still as stoked on PSVR as I was pre-launch? I'm gonna say emphatically, YES. The game that convinced me to be a PSVR believer was, of all games, Wayward Sky (which I also downloaded last night), which had some very unmemorable point-and-click-y gameplay, from what I played last year. But the scenes I witnessed in the demo that placed you IN the scene (as cliché as it is)... those blew me away. Arkham VR is pretty much an entire game (albeit a very short one) that places you IN the game, and it's pretty incredible to soak in the sights and sounds of Gotham surrounding you... graphics that are crazy-realistic in comparison to Wayward Sky's cartoon-y look. To look at the light reflecting off a tiled floor, and actually see the mop-streaks on it when you tilt your head at the right angle... totally unexpected to see that level of detail (which is on the devs, of course), but which I didn't think was even possible with PSVR.

As for the Arkham VR game itself, its pretty passive as far as a game goes (which might be the standard for a VR game?)... since you're really only a stationary character in a very dynamic-feeling world. But as a taste of what it's like to be Batman in VR... I think it really works. Perhaps the jaw-dropping immersion is something that will only happen at this early stage of VR... but still, it's pretty amazing that such a passive game can have you look over the edge of a steep drop and you actually feel the vertigo, or to "walk" into a very cramped (and dirty) space and feel the claustrophobia... so I'm crazy excited to see what developers can come up with in the future, with these added tools of sensory stimuli at their disposal.

Thanks Fatty for the write up!

Lgndary Thoughts - July's PS Plus Lineup (EDIT)


July 1st Update: I apologize to everyone, but I have been dealing with an emergency situation all day today, and have not been able to write a new Lgndary Thought. I have bumped this one to the top so that more people can vote on it. Thank you for your understanding, and the next Thought should be up on Monday as usual. Have a happy 4th of July weekend everyone!

It is the end of the month, and the PS Plus games for July have been announced. For June, most of you were unimpressed with what Sony offered. So how will this month fair? Welcome to Lgndary Thoughts!

This might be unbelievable to some, including myself, but I think Sony may have done it. After months of PS Plus lineups ranging from horrible to boring, we may have a winning month on our hands. For those that have not seen it yet, here are the PS Plus games for July:

  • Furi, PS4
  • Saints Row: Gat out of Hell, PS4
  • Call of Juarez: Bound in Blood, PS3
  • Fat Princess, PS3
  • Oreshika: Tainted Bloodlines, PS Vita
  • Prince of Persia: Revelation, PS Vita

Obviously, the stand out game is Furi. I have been stoked for this game ever since it was announced. The character design looks great, the gameplay looks unique, and I love the art style. Everything about the game screams awesome, and to think that I get it with my subscription is incredible. And I also think it is worth mentioning that Furi will be a new release when it joins the PS Plus lineup. Even if the game doesn't turn out to be so great, it was worth something that Sony gave us a new title. 

The other games don't look particularly spectacular, I may give Saints Row a shot, but they don’t need to be. I don’t think, or expect, Sony to have every game in any PS Plus lineup be spectacular, just one is good for me. The July lineup also includes early access for Paragon, which is a nice bonus of sorts. 

As you can see, I am very happy with the July PS Plus lineup. But what do you think? Be sure to vote in the poll below! Results will be posted next week.

What is your opinion of this month's lineup of PS Plus games?
Positive
Negative
Neutral
Survey Maker


Lgndary Thoughts - Street Fighter V's Turnaround


Street Fighter V has been out for a little over 4 months now, and it has had quite the roller coaster of a time. Today I would like to talk about what went so badly, and how Capcom is trying to fix it. Welcome to Lgndary Thoughts!

I was one of the early defenders when Street Fighter V launched. It wasn't a prefect game, far from it, but I still thought it was an excellent buy. Their DLC plans also showed a lot of promise. And that is where the game took a serious hit in my book. Capcom was consistently launching DLC packs very late into the month, some features got delayed entirely, new problems appeared with every patch, and worst of all, the June update was delayed an entire month. 

The delay itself wasn't so bad either, these things happen, but how Capcom handled was horrible. For those that don't know, they didn't actually formally announce the delay at first. Instead, they expected all their fans to just figure it out when there wasn't an update at the end of the month. It was something that really made me upset, something that is hard to do. 

But in recent weeks, Capcom has done a lot of good to restore goodwill amongst their customers. They released a statement apologizing for what they did, and explained that they were going to try a lot harder to be more open with the community. And the new update, releasing next week, also looks great. 

The story mode itself will be free for everyone, something that should make everyone happy. Capcom is finally letting players purchase additional characters, skins, and stages. And they are also releasing two characters at once. Ibuki was originally set to release last month, but got delayed. And we were never supposed to get a new character this month. So being able to play Balrog a month early does a lot to make up for the delay itself. 

Everything that has happened in the last month with Street Fighter V should be a text book example for all developers on how to right a wrong. Capcom still has a lot of work to do. But what they have done has really shown that they are sorry, and are doing everything they can to make things right. 

Lgndary Thoughts - E3 2016 Best in Show


E3 may be over, but the conversation continues! Today, I would like to talk about my best in show, and maybe some of you would like to share your opinions as well. Welcome to Lgndary Thoughts!

I know this is a site dedicated to all things Playstation, but I have to be honest with my pick. My absolute game of the show for E3 2016 is The Legend of Zelda: Breath of the Wild. And actually, no other game came close for me.

Breath of the Wild is so exciting because it represents a new era for the Zelda series. But at the same time, represents what The Legend of Zelda is all about. Breath of the Wild will be the first major Zelda game that is open world, and in a world that is absolutely massive in scale. For me, The Zelda series has always been about adventure. Breath of the Wild will be the first game to truly encourage players to explore, get lost, and have fun in a way that hasn't been possible until now.

But Nintendo had to go further. Breath of the Wild isn't just a massive world to explore, it is also physics based. The amount of crazy things that Nintendo showed off in their demo is insane. Throwing a sword, and then picking it up, and swinging it around with a magnet. Sledding down a snowy mountain on a shield. Using the hot air from a fire to lift a glider into the air. I was amazed at everything I saw.

But like I said, this is GoingSony. While Breath of the Wild is my favorite game that was shown at E3, I’ll still talk about my favorite PS4 game that I saw. And for me personally, I am going to have to go with The Last Guardian. 

Sure, they didn't reveal too much, But I think it was one of the few games that doesn't just look good, it looks special. I think the new God of War game has a lot of potential, but it actually looks a lot like many other games visually. So many games are trying to copy each other, and they play just like each other too. It is refreshing when a game is unlike anything else out there.

The Last Guardian has been in development for so long. Getting that E3 trailer, with the release date reveal at the end, felt like the final stretch of the road coming to a end. Seeing the new trailer next to all of the other trailers that came out at E3, made my decision much easier. 

Lgndary Thoughts - Sony E3 Conference Impressions


E3 has just begun, but most of the big press conferences are over. Even Sony had their’s late last night. How did it go? How did it compare to past showings? Here are my impressions of Sony’s E3 2016 keynote. Welcome to Lgndary Thoughts!

Sony started off with a big reveal, the new God of War. But it took me a moment to realize what I was looking at. Now sporting a beard, and pants, Kratos looks very different than when we last saw him. He has even found himself in a completely new world. To be honest, this didn't really excite me much. I love the God of War series, but this new GOW was unrecognizable to me. It didn't have the same art style that the original trilogy did. Kratos looked very different, and he is missing his blades. The camera system was even changed to a more traditional one. I’m not saying the game will be bad, but at what point does the game stop being God of War? 

As expected, Sony showed off some of their games that have yet to be released. It was nice to see Detroit Become Human in action, and Horizon is still looking good. And of course, getting a release date for The Last Guardian was very nice. Maybe now people will stop making jokes about how it is never coming out. 

My favorite announcement would have to be Kojima’s next game, Death Stranding. Now, almost nothing was actually revealed, but just seeing Kojima there, and seeing a small sliver of what he was working on was amazing. Death Stranding itself also seems to have a sci-fi element that was part of my I loved Metal Gear Solid so much. 

While the content of the show was pretty good overall, I feel that Sony didn't have any huge announcement to really get people excited. The games are the most important thing, and Sony did have those, but something extra would have been nice. I was even disappointed with the last thing they had to show. Most press conferences save one of the best things for last, but Sony decided to show a game that they had already revealed a few minutes earlier? An odd decision. 

What did you think of Sony’s press conference? And what was your favorite game that they showed? Let me know in the comments below!

Lgndary Thoughts - EA and Bethesda's Press Conferences


E3 has officially begun, and Bethesda and EA have already had their press conferences! There have already been a ton of announcements made, and many more to go, so I decided to make a brief impressions post regarding both Bethesda and EA. Welcome to Lgndary Thoughts!

EA went first yesterday, so I will talk about them first. If you are a long time reader of the site, you probably know that I was very disappointed in what they showed yesterday. I have been waiting for a true Mass Effect: Andromeda announcement for years. Now that we are less than a year away from launch, I knew that this had to be the year that Bioware finally shows us what they have been working on up close. Well, I could not have been more wrong. We did get to see footage of the game, but it was in the form of a behind the scenes video. 

Here is the thing I don’t understand, if Mass Effect Andromeda is coming out early next year, why is it that we have yet to get a real trailer? We know more about other games that are coming out after Andromeda. It honestly makes me suspicious of when this game is actually going to launch.

Bethesda was much more impressive. One of my wishes actually came true! Just this past Friday I said that I would love a Skyrim PS4 port if they increased the visuals, and added mod support. And they did both! I actually find it funny that one of my most anticipated games is one that I have already played, but mods will bring new life to the game that console players have yet to experience. 

Dishonored II also looks incredible. I am a huge fan of the first one, and I could not be more impressed with what I have seen so far. Dishonored is all about choices, and finding your own way through the game. The sequel appears to give players more choice than ever, and that is nothing but a good thing. 

I am also very interested in Prey. I know nothing of the series, and the new trailer didn't show much of anything, but it certainly has my attention. 

Overall, I was pretty happy with Bethesda’s showing at this year’s E3. They had new games to show, and even new versions of old games. EA on the other hand, did very poorly. I actually wasn't impressed with anything of their’s, and I could only walk away unimpressed. What did you all think of these 2 press conferences? Let me know in the comments below!

Lgndary Thoughts - Final Fantasy XIV: Revenge of the Hoard Impressions


Final Fantasy XIV updated to version 3.3 earlier this week, and lots of new goodies came with that update. I have been playing it almost non stop, so I think I know enough to give my impressions. Welcome to Lgndary Thoughts! 

Final Fantasy XIV patch 3.3 is an odd numbered patch. And that basically means that it is a continuation of the cycle that started in 3.2. There was no new 8 man raid added, no new sets of gear. But it did see the release of a new 24 man raid, a new primal, and even the wrapping up of the Dragonsong War storyline, which started almost 2 years ago. So just like in the game, I will start with the new 24 man raid. 

Every time a new 24 man raid releases in Final Fantasy XIV, I always make a point to clear it first. I love being able to go in, and figure out the new mechanics along with everybody else, as opposed to being told what to do later on. When I usually head into these fights blind, they are difficult sure, but we always clear that first run. But with 3.3’s City of Mhach, I think Square Enix has made the most difficult 24 man raid yet. I didn't even clear it on my first run, or even my second. 

But The City of Mhach is much more than just difficult. Even at a lower difficulty the raid would be amazing. The visuals, the music, all of it was incredible. But there is one thing that truly stood out to me. And that is the 3rd boss of the raid. Omza appears to be just a big floating orb, but the area that it is in is breath taking. And at one point in the fight, Omza swallows all of the players, which teleports us to a new area of the game. We have to defeat the enemy in that location before a giant meteor destroys us. It is one of my absolute favorite fights in the game.

City of Mhach is not the only difficult fight in the game. Nidhogg is the new primal fight where 8 people try and take him on. He doesn't appear to be the most difficult of primal, but that doesn't mean he isn't a blast to fight. My raid group has been to the final phase of the fight, and it isn't only challenging, it is also very rewarding. I have not yet wanted to throw my controller at the wall in frustration. 

The final big piece of content that was added in 3.3 is the main story line quest. Way back in 2.4, The DragonSong War storyline was started. It has been a long time, but the story was finally wrapped up. It did not take a particularly long time to get through, but I am not complaining. It was easily some of the most epic pieces of story I have seen so far, and it even got emotional for me at times. I don’t want to give away too many details, but it is not something to miss. 

With the latest Final Fantasy XIV patch being an odd numbered one, it may not have as much content as 3.2, or 3.4 will. That, however, does not make it any less significant. There is plenty to do in the game, and I have been very impressed with everything I have experienced so far. Job well done Square Enix, I can’t wait to see what you do next.