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This Week's Famitsu Review Scores


2Dark (PS4) – 8/8/6/8 [30/40]

Asdivine Cross (3DS) – 7/7/7/6 [27/40]

Bridge Constructor (PS4) – 7/8/7/7 [29/40]

Human Resource Machine (Switch) – 7/8/7/8 [30/40]

Karumaruka Circle (PS Vita) – 7/7/6/7 [27/40]

Osomatsu-san: The Game (PS Vita) – 8/7/8/7 [30/40]

Radiant Historia: Perfect Chronology (3DS) – 9/8/8/8 [33/40]

Summer Lesson: Allison Snow Seven Days Garden (PSVR) – 9/8/8/8 [33/40]

Tsumigui: Sen no Noroi, Sen no Inori for V (PS Vita) – 7/8/8/9 [32/40]

NEX Machina - Review Roundup


Critical Hit:

Where Resogun may have been a spiritual successor to Defender in many ways, Nex Machina finds its roots in games like Smash TV and Robotron. Nex Machina is the sort of game that Housemarque does best. Accessible, hopelessly addictive arcade gaming. And they’ve nailed it – again.

Trusted Reviews:

Intense doesn’t even cover it. Nex Machina is every bit as tough, exciting and absorbing as the eighties arcade classics that inspired it.

God is a Geek:

Nex Machina is shoot-em-up kings Housemarque's latest game, and it might just be their best. A top-down Resogun that takes all that was good from that, improves on it and then adds so much more. Tight and responsive controls and great visuals make up for some exhilarating action.

The Sixth Axis:

Nex Machina is the pinnacle of all things Housemarque, with concepts and ideas that have been refined over many games in their purest form. That’s both its strength and its weakness, as there is nothing you haven’t seen before in one of their previous games. If you are a fan of the Finnish developer’s game, this is still an essential purchase, but if you’re a newcomer, this is the best place to join the party.

This Week's Famitsu Review Scores


The Alliance Alive (3DS) – 9/8/8/9 [34/40]

Gekiyaba Runner Habanero (3DS) – 7/7/7/7 [28/40]

God Wars: Future Past (PS4) – 8/8/8/8 [32/40]

God Wars: Future Past (PS Vita) – 8/8/8/8 [32/40]

Mighty Gunvolt Burst (Switch) – 8/8/8/8 [32/40]

This Week's Famitsu Review Scores


Alchemic Dungeons (3DS) – 6/8/7/7 [28/40]

Arms (Switch) – 8/8/8/9 [33/40]

The Sexy Brutale (PS4) – 8/8/8/8 [32/40]

Mr. Shifty (Switch) – 8/8/8/8 [32/40]

Vaccine (PS4) – 5/6/6/4 [21/40]

Vaccine (Wii U) – 5/6/6/4 [21/40]

World of Goo (Switch) – 8/8/7/9 [32/40]

Wipeout Omega Collection - Review Roundup


God is a Geek:

There’s an online mode where you can play against other racers around the world, however, this wasn’t really available to me due to playing pre-release. You can check in on your statistics in the options as well, which is good for those that give a monkeys about that kind of thing. If you’ve never had the pleasure of playing WipEout before, this is the perfect opportunity to do so. Strap yourselves in, turn the music up, and hold on for dear life.

Eurogamer:

The Omega Collection is a wonderful reminder of those heady times, as well as a reminder of the potency of the formula concocted by a small team in Liverpool. When WipEout clicks - when the track falls away in perfect tandem with the bassline, sending your stomach turning as if a Mitsubishi Turbo has just spun into action as you take your first step onto the dance floor - there's nothing else like it, and given the premature demise of Studio Liverpool it's quite likely there'll never be anything like it again. There may well be other, better futuristic racers out there - but there are none that can boast this much style.

Destructoid:

Omega Collection is a great, approachable way into WipEout that slots nicely into the gaming landscape in 2017. As you'd expect, the featured titles hold up, and the interface that binds everything together here is clean as hell. It ticks basically every box I'd want from this type of package.

Digitally Downloaded:

Could you argue that not enough of this game is new for fans of the series - especially when Sony has the VR headset now and a speedy racer would be such a great thing for it? Probably. You probably could argue that. But this is still a package of three of the best twitch racers out there, and given that we need to wait for Sony to find a new home for the WipeOut series, this will keep us going just fine in the meantime, you’d think. 

Gamesradar:

My only real complaints lie with some structural inconsistencies over the three campaigns. Both Wipeout HD and its Fury expansion offer a simple grid of challenges, where some 80 events spanning races, speed laps and time trials keep tempting you back in pursuit of gold medals. In contrast, 2048 and its more muddled ranking system takes a little of the purity and fun out of chasing golds. A shame, considering it has the most interesting, twistedly imaginative tracks of the trio.

The Surge - GoingSony Review


I apologize for the delay in this review. I was not given my review code until way after anybody else. But better late than never! Enjoy!

The Surge is a title set in the near future where a company called CREO is setting out to save the planet through advanced technology. Among these advanced forms of tech are exo-suits which can be attached to humans to enhance their physical capabilities. Even allowing those who were previously unable to, the ability to walk again. The main character, Warren, who is wheelchair bound, gains the opportunity to work for CREO and thereby is painfully bolted to one of these suits. But things take a very quick turn for the worse and he wakes up to find that the facility that has been inexplicably destroyed. So now it is up to him to trek through the ruins and find out what happened to this company while fighting robots and exo-suit zombies along the way. 

So let's start by just stating the obvious here, The Surge is another game that attempts to capture the magic of the very popular Dark Souls series. And I actually have no problem with that. I feel that Dark Souls has invented a new genre of sorts, and as long as developers don’t copy Dark Souls exactly, and introduce a healthy amount of unique features, the game can be great.

So here is the ultimate question when it comes to The Surge. Does it capture the magic as a souls type game, while remaining unique in a fun and creative way.?

I must say that upon starting the game, I was instantly disappointed. I know this may not be a big issue for a lot of people, but I think that any game like The Surge should have a character creator. And it's lack of a character creator was made worse due to the fact that the main character looks extremely boring. I honestly cannot tell you how much I hate the visual characteristics of the main character. Calling him generic would be a complement. This wouldn't be a problem if The Surge had a silent, more avatar-like protagonist, similar to Dark Souls, where the player isn't forced to look at their character much, but The Surge doesn't provide that luxury either.

The visual style of the game also leaves a lot to be desired. In a game where the player is constantly dying, and having to go through the same area over and over again, it is very important for the world to be interesting and intriguing. But The Surge doesn't do enough to inspire me to explore the world more than I have to. That isn't to say that the visuals are bad, but I do feel that they wasted an opportunity. The idea of a sci-fi world scattered with robots sounds incredible, and I would have loved to see that fully realized.

Like other games in the same genre as The Surge, combat is one of, if not the most important aspect of the game. It needs to be challenging and brutal, but it has to also be satisfying. This is accomplished by making sure players have everything they need to be successful in combat in a deep and meaningful way. 

The Surge tries to do this in a way that is unique. And that is with specific body targeting. The head, body, arms, and legs can all be targeted individually. I'm sure the idea was to add another layer of combat, maybe provide some more strategic opportunities. But I never really felt it changed the way I fought the enemy. It was beneficial to target a specific limb for a higher chance of getting a weapon or armor drop from the enemy, but other than that it was almost useless. I can't help but feel that this was something tacked on simply as something they could point at when asked why their game was different from Dark Souls.

But having the necessary tools to make challenging combat fun is only one half of the puzzle. Dark Souls and Bloodborne’s combat and encounter design allows players to almost approach each enemy in a scientific way. By that, I mean that the variables are removed in regards to system mechanics. If a specific enemy attack is blockable with a shield, it should always be blockable with that same shield. It only serves to frustrate players when things seemingly change for no reason. The Surge fails to be consistent in that sense, and it only makes fighting opponents annoying. Of course developers should aim to surprise players and keep them on their feet, but changing the fundamentals of specific encounters is not the way to do that. Again, in a game where the same enemies are fought over and over again, consistent mechanics could not be more important, and are vital in keeping difficult combat challenging. 

I will say, however, that I do admire The Surge's level system. Just like similar games, players earn currency by defeating enemies, and can then spend that currency to level up their core. Each weapon and piece of armor use a certain amount of core power, so players cannot simply equip whatever they want, and must instead be smart about what they use. It requires the player to think about armor and weapons on a deeper level, and almost provides an extra challenge to the game. 

I understand that I had a lot of negative things to say about The Surge, but it actually isn't a horrible game. Anytime a game tries to mimic Dark Souls, it is impossible to not draw comparisons. So while there is a staggering level of difference in quality between Dark Souls and The Surge, that doesn't mean that it's unenjoyable. I personally have a hard time playing it, and not thinking about Dark Souls, or why it's a better game. But those that are able to separate the two should definitely give it a try. 

Tekken 7 - Review Roundup


Press Start:

At its core, Tekken 7 manages to prove that the series still has a place after 20 years, showing no signs of slowing down. Newcomers will find their way into the game quite easily, and experienced players will be able to jump back into it and find most of their favourite characters ready to go and familiar to play with. But while the game does a lot of things right, some long-time players will find the omission of modes or characters a little jarring.

Destructoid:

I was pleasantly surprised with Tekken 7: Fated Retribution, and will be keeping up with the meta and pro scene for the first time in years. While Harada and his crew could have easily given us a little more to do long term other than chase more treasure, it doesn't feel like grinding in the slightest given how fun it is to play.

Gameinformer:

Tekken 7 does a good job of bringing the franchise up to standard on the current round of consoles. Though it falters in its story mode and getting new players in on the satisfying thrill of dodging your opponent’s attack and hitting them with a round-ending combo, it offers enough incentive for experienced players (or those willing to stick out the initial rough patch) to keep playing. The online works well enough that regular players should have enough of a reason to learn the deep combat system and get ready for the next battle.

VG247:

Just how satisfied you’ll be is going to depend on what type of experience you want. It’s true that if you want ridiculous depth and a shed load of truly different activities Injustice might be a better bet. If you just want to fight AI and don’t care too much for other types of single-player, you’ll be okay. If you’re willing to play against others on or offline, you’re in for a huge treat – Tekken 7 is the best-playing Tekken game since the PS1. That means I’m happy: I’m here for the fighting.

This Week's Famitsu Review Scores



Brick Race (Wii U) – 5/3/4/3 [15/40]

Brick Race (3DS) – 5/3/4/3 [15/40]

Choju Giga Wars (3DS) – 7/8/8/6 [29/40]

Dark Witch Music Episode: Rudymical (Switch) – 7/7/7/9 [30/40]

Urban Trial: Freestyle 2 (3DS) – 7/7/8/7 [29/40]

Shiro to Kuro no Alice (PS Vita) – 8/8/8/7 [31/40]

Slain: Back from Hell (PS4) – 7/7/7/7 [28/40]

Slain: Back from Hell (PS Vita) – 7/7/7/7 [28/40]

Rime - Review Roundup


Destructoid:

I was really torn on Rime until I got caught up in its emotional ending, capped off by a fantastic unexpected chapter select reveal. I really saw what Tequila Works was trying to do by the time the curtain closed and it ended up spurring another partial playthrough in the process. Even during its most underwhelming moments, Rime got a response out of me, and I'll remember it for years to come.

Eurogamer:

This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing.

Gamespot:

 But when compared to its influences like Ico, Shadow of the Colossus, and Journey, it doesn't hold up too well. Consistent navigation problems, some frustrating puzzles, fiddly platforming, and severe frame rate dips make Rime feel like a well-dressed tribute act.

Polygon:

This is perhaps the most damning and instructive thing I can say about Rime. Save for its manipulative final moments, I spent the of the entirety of the game completely stone-faced. I felt only a detached appreciation for visuals and music that, because of the monotonous game they envelop, never congeal into something really moving. No giggles of delight, no gasps of wonder, just ... nothing.

US Gamer:

Rime is a beautiful, beautiful game that manages to feel remarkably empty, even in the face of its earnest attempts. The aesthetic that breathes life into the island of Rime feels a bit too familiar, but it doesn't dampen its vast, ever-photographable horizons. Nonetheless, Rime is a light third-person adventure game with quiet puzzle solving, in a year where we haven't had much of those, which alone makes it a worthwhile respite.

This month's EDGE review scores


Rime – 9

Prey – 8

Get Even – 6

The Surge – 6

What Remains of Edith Finch – 9

Strafe – 8

Statik – 9

Puyo Puyo Tetris – 8

Guardians of the Galaxy – Tangled Up in Blue – 5