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Rime - Review Roundup


Destructoid:

I was really torn on Rime until I got caught up in its emotional ending, capped off by a fantastic unexpected chapter select reveal. I really saw what Tequila Works was trying to do by the time the curtain closed and it ended up spurring another partial playthrough in the process. Even during its most underwhelming moments, Rime got a response out of me, and I'll remember it for years to come.

Eurogamer:

This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing.

Gamespot:

 But when compared to its influences like Ico, Shadow of the Colossus, and Journey, it doesn't hold up too well. Consistent navigation problems, some frustrating puzzles, fiddly platforming, and severe frame rate dips make Rime feel like a well-dressed tribute act.

Polygon:

This is perhaps the most damning and instructive thing I can say about Rime. Save for its manipulative final moments, I spent the of the entirety of the game completely stone-faced. I felt only a detached appreciation for visuals and music that, because of the monotonous game they envelop, never congeal into something really moving. No giggles of delight, no gasps of wonder, just ... nothing.

US Gamer:

Rime is a beautiful, beautiful game that manages to feel remarkably empty, even in the face of its earnest attempts. The aesthetic that breathes life into the island of Rime feels a bit too familiar, but it doesn't dampen its vast, ever-photographable horizons. Nonetheless, Rime is a light third-person adventure game with quiet puzzle solving, in a year where we haven't had much of those, which alone makes it a worthwhile respite.

This month's EDGE review scores


Rime – 9

Prey – 8

Get Even – 6

The Surge – 6

What Remains of Edith Finch – 9

Strafe – 8

Statik – 9

Puyo Puyo Tetris – 8

Guardians of the Galaxy – Tangled Up in Blue – 5

This week's famitsu review scores


Death Mark (PS Vita) – 8/8/8/7 [31/40]

Doukutsujima (3DS) – 6/8/7/7 [28/40]

Galaxy Blaster (3DS) – 4/3/4/3 [14/40]

Mini-Golf Resort (3DS) – 4/6/6/4 [20/40]

Tekken 7 (PS4) – 9/9/9/9 [36/40]

Tekken 7 (XBO) – 9/9/9/9 [36/40]

Tsukitomo. Tsukiuita. 12 Memories (PS Vita) – 7/7/7/8 [29/40]

Akiba's Beat - Review Roundup


The Sixth Axis:

Akiba’s Beat is a bad game, but it’s an even worse sequel. So many aspects of the previous game, Akiba’s Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba’s Beat abandons it’s roots, instead trying so desperately to fill shoes far too big for it.

Destructoid:

Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges.

God is a Geek:

Akiba’s Beat is a mediocre game that tries to do too many things and be too many games at once without having its own identity. You’d be better off playing Tales of Berseria for your action RPG needs and eventually trying Akiba’s Trip if you still want a taste of this universe. I can’t even imagine how this plays on Vita if I had so many problems with it on PS4. The long load times, floaty combat experience, and overall premise here made me dislike Sunday like it was a Rebecca Black song.


Farpoint - Review Roundup


Polygon:

Farpoint may seem basic in a few years, once VR design has progressed past the point of simple shooters. But right now, as developers are still wrestling with the language of virtual reality, it’s tough to get the basics right in any VR game, much less a big budget shooter. Farpoint isn’t perfect, but it nails those basics.

Destructoid:

My enjoyment of Farpoint is inherently tethered to my experience with it in VR. As a shooter it's only slightly above average. But the team was able to incorporate various elements of sight, sound, and touch (by way of the Aim Controller) to elevate it. Here's hoping that more games actually make use of it.

US Gamer:

Farpoint is a game improved by the package it's sold in, which makes it a smart move for Sony and Impulse Gear. Taken together with the Aim Controller, Farpoint it's a solid showcase for PlayStation VR, even if it doesn't necessarily stand on its own. 

Eurogamer:

For newcomers to VR it can be a jaw-dropping experience made all the more novel thanks to the Aim controller. For everyone else, especially VR veterans, Farpoint is simply a shooting gallery whose one grand idea is placing a slightly bigger lump of plastic in your hands.

Ars Technia:

For newcomers to VR it can be a jaw-dropping experience made all the more novel thanks to the Aim controller. For everyone else, especially VR veterans, Farpoint is simply a shooting gallery whose one grand idea is placing a slightly bigger lump of plastic in your hands.

This Week's Famitsu Review Scores


Box Up (3DS) – 5/4/4/7 [20/40]

Gears of War 4 (Xbox One) – 9/9/9/9 [36/40]

Gnog (PS4) – 8/8/8/9 [33/40]

Guilty Gear Xrd: Rev 2 (PS4) – 9/9/9/9 [36/40]

Guilty Gear Xrd: Rev 2 (PS3) – 9/9/9/9 [36/40]

Hyper Light Drifter (PS4) – 8/8/8/9 [33/40]

Love of Ren’ai Koutei of LOVE! (PS Vita) – 6/7/6/7 [26/40]

Marginal #4: Road to Galaxy (PS Vita) – 7/8/7/7 [29/40]

Prey (PS4) – 8/9/8/9 [34/40]

Prey (XBO) – 8/9/8/9 [34/40]

Ultra Street Fighter II: The Final Challengers (Switch) – 7/8/7/7 [29/40]

War Thunder: Premium Package (PS4) – 7/8/7/9 [31/40]

The Surge - Review Roundup


Gaming Trend:

The Surge is the most badass game I’ve played all year, and a must-play title for any masochistic gamer who enjoys getting their ass handed to them regularly. Although the presentation and enemy variety are somewhat lacking, and technical issues occur occasionally, none of these issues come even close to putting a hamper on this thoroughly enjoyable experience. Play. This. Game.

Polygon:

Still, the frustrating boss fights and the mediocre plot are blemishes on what is, by and large, a much better game than I ever would have expected. When I reviewed Lords of the Fallen in 2014, I said it was "a surprising show of skill and hopefully a sign of much brighter things to come." By building on its more obvious inspirations with a more unique vision, Deck13 has fulfilled even more of that initial promise with The Surge.

US Gamer:

The Surge gives a lousy first impression with it bland sci-fi setting and grab bag of obvious influences. Given time, though, there’s an unrefined gem in here for those willing to put up with its quirks. If this is Deck 13’s next step to building something truly great, it’s solid, if flawed one.

Trusted Reviews:

Like Lords of the Fallen, The Surge is another rock-solid souls-a-like, losing a little of its predecessor’s strong storytelling and atmosphere, but gaining from the change from fantasy to sci-fi and the ingenious mech smashing and harvesting upgrade system. It’s not quite on the same level as the Dark Souls trilogy, Bloodborne or Nioh, but that’s more down to the lore and art style than the brilliant gameplay. If you like the sound of a gritty dystopian take on Dark Souls, The Surge is an easy game to recommend.

This week's Famitsu review scores



How to Survive 2 (PS4) – 8/8/8/8 [32/40]

Kamiko (Switch) – 7/8/7/8 [30/40]

Rewrite Harvest Festa! (PS Vita) – 8/8/7/7 [30/40]

Shoot the Ball (Wii U) – 5/4/5/3 [17/40]

Shoot the Ball (3DS) – 5/4/5/3 [17/40]

Birthdays the Beginning - Review Roundup


Eurogamer:

The damning sound effect that play whenever a species goes extinct (and often multiple species go extinct at once, when, for example you've been forced to drastically raise the temperature to pave the way for a diplodocus) becomes a trigger for a pang of micro-grief, as one pet dies to make room for another. There is unique and unusual pleasure to balancing this world just so, but without a straightforward way to restart chapters, or way to wind the clock back to undo decisions, the troughs of frustration eventually come to overwhelm the peaks of delight.

Digitally Downloaded:

Properly articulating what Birthdays means to me is difficult. It is the embodiment of the pure joy of gaming, where I can sit down and simply immerse myself within this space without feeling pressure or tension. There’s nothing to “win,” but everything to enjoy while, at the same time, the game is pointing out, in its very innocent and heartfelt way, a very simple but so important environmental message. To Yasuhiro Wada, the environment itself has always been the real protagonist of his games, and Birthdays The Beginning is the ultimate realisation of that philosophy.
 

Destructoid:

Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.

Gameinformer:

Wada says he named the game Birthdays the Beginning because he sees this as the start of a larger series. Perhaps there are some elements that didn’t make it here that could redeem Birthdays down the line. For the time being, it’s a tedious and obscure simulation that, more than anything else, made me yearn for another SimEarth.

God is a Geek:

Despite the unique nature of Birthdays the Beginning, and how it approaches the god game genre from a completely new direction, I really can’t see it appealing to too many people. It has the potential to be a decent learning tool, but the progression blocks in the early game, combined with a tutorial that just doesn’t explain anything in enough depth, will keep most people from seeing the best bits anyway. Sir David Attenborough is a better bet, if you want entertainment while you learn.

Prey - Review Roundup

I'll keep this updated as we get more reviews in


Attack of the Fanboy:

As far as first person action games go, Arkane Studios is probably the best in the business. Proving that the studio has no shortage of interesting ideas, Prey is the perfect blend of thrilling action and thought provoking story. Who needs a new Bioshock or Half Life game when we’re getting experiences like these?

Gadgets 360:

None of Prey’s elements stand out on their own, but they work well in cohesion. Progressing through the story was a treat. Without spoiling much, there are a fair number of plot twists that keep you engaged. This is backed up with slick controls, responsive gunplay, cool neuromods, and stellar level design. Clocking in at around 20 hours, Prey is well worth checking out even if you’re not a fan of horror or sci-fi. It might not be wholly original, but that doesn’t make it any less fun.