Details from Activision's Q4 Earnings Call

Activision had their Q4 earnings call today, and some pretty big news was revealed. Here are the details:

  • Full Destiny sequel out this year
  • No new Skylanders game this year
  • 2017's Call of Duty title will return to it's roots

Let me know if I have missed anything!

Square Enix and Marvel announce multi game partnership

December's top selling PS4 games for U.S.

  1. FFXV
  2. COD IW
  3. BF1
  4. Watch Dogs 2
  5. NBA 2K17
  6. Madden 17
  7. GTA V
  8. FIFA 17
  9. The Last Guardian
  10. TF2

Good to see that Final Fantasy XV is doing so well!

Guerrilla Cambridge is being shut down

Sony has made the decision to shut down their Guerrilla Cambridge Studio. A portion of their statement follows:

“Whilst we accept that this decision will mean that we risk losing high calibre staff, by focusing on other Studios with exciting new projects in development, (including continued work on PlayStation VR), we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality to our players. This decision should not take anything away from the incredible games and services that Guerrilla Cambridge has delivered.”

Sony has also stated that they will work hard to try and relocate staff to other projects. I wish the best of luck to those now looking for a job. 

Lgndary Thoughts - The Year Ahead

In my last thought, I talked about a few of my favorite games of 2016. But now 2017 has just started, so it is time to look forward and think about the things we hope to see happen during the next 12 months. Welcome to Lgndary Thoughts!

The first game I will talk about is Final Fantasy XIV. As some of you may know, a new expansion will hit Square’s MMORPG in just a few months. There are many things that I am looking for in Stormblood, but today I will talk about just one. 

I don’t know if I have mentioned it before or not, but my absolute favorite job in FFXIV is Dark Knight. I have been playing it since it released, and I can’t imagine playing anything else. I also love tanking as a Dark Knight, or at least, I love the idea of tanking. The way Square Enix wants players to tank, and the way they actually do are very different play styles. To me, tanking is all about holding the attention of the enemy, positioning the enemy, and most importantly, surviving damage. But because of the way that Square has built the game, tanks are required to do so much more.

The whole meta game surrounds dealing damage right now. Damage is literally the most important factor while raiding in FFXIV. It is so important, that even tanks and healers are expected to not only participate in damage dealing, but to deal as much damage as humanly possible. Tanks are even expected to build themselves as damage dealers, and play that way at the cost of health and defense. 

Now I could write 50 pages on everything I think is wrong with tanking in Final Fantasy XIV and what Square Enix should do to fix it, but I won’t bore you with those details. Instead, I will simply say that I very much hope Square takes a note from other MMOs and fixes tanking in the next expansion. I would love to be able to focus on my job, instead of juggling the responsibilities of two.  

That went on for a bit longer than I had wanted, so I will try to keep my next hope for 2017 short. This one isn’t about Sony, it is about the upcoming Nintendo Switch. 

The big reveal for all things Switch happens this Thursday, and I could not be more excited. One of my top hopes for 2017 is that Nintendo will find success with their upcoming console, and is able to deliver awesome games for fans and newcomers alike.

The Switch has a tremendous amount of potential, but it is going to require Nintendo to support it heavily from the very beginning. I have faith that they are going to impress us this week and beyond. 

A fix for tanking in Final Fantasy XIV, and a clean launch year for the Nintendo Switch are two of my biggest hopes for 2017. Now it is time to share what you are hoping for this year! So be sure to leave a comment below!

Lgndary Thoughts - Favorite Games of 2016

The past couple of weeks have been both very busy, and also very slow! As is the usual for this time of year, video game news starts to tapper off since most people are on break for the holidays. But that doesn't mean that things haven't been crazy! This year has been busier for me than most due to the fact that I had to help my sister move home from out of state. It was a long process, but I am so glad that she is home again. Anyways, now that 2016 is almost over, I think we should all talk about some of out favorite games of the year. Welcome to Lgndary Thoughts!

To be clear, this is not a "game of the year" post. I haven't even decided my favorite game this year because I haven't completely finished every game that I have. These are just games that I generally enjoyed playing this year, even if they aren't the best games I played.

The first game I would like to talk about is Paragon. Paragon launched for the PS4 earlier this year, but the game we have today is much different than the one that released in early 2016. Epic supports the game nearly every week with patches to tweak the game, but they recently introduced a very large patch that completely changed it. The patch itself changed almost every aspect of the game on a small level, but the largest change was the addition of a new map. 

The new map of Paragon has made all the difference for me. I have always had an interest in Paragon, but it always felt that something else was needed to really push it in the right direction. Playing my first match on the new map was the first time I felt like I was actually playing a MOBA. Paragon still has a long ways to go to perfection, but it's future is already a lot brighter than it was earlier this year. 

Hitman is another game that took me by surprise this year. I had never played a Hitman title before this year, but that didn't stop me from getting into it. The amount of options for each mission are what really blew me away with Hitman. Being able to choose exactly how I take out a target made the game much more rewarding. 

And the depth of missions was also a large draw for me. I loved seeing all of the different possibilities within each level, and then trying to figure out exactly what I needed to do to access those possibilities was a ton of fun. 

The content of the game was, of course, the biggest reason to play. But the episodic nature also made the game a lot more enjoyable to play. The fact that Hitman was released in episodes is actually the only reason I picked it up. If I had to pay $60 to play the game, I don't think I would have ever given it a chance. Being able to spend $10 to give it a shot made it a lot easier to take the dive. 

The final game that I will talk about today is one that I didn't even pay for, Furi! Furi was a PS Plus game a few months ago, and it was one that I very quickly fell in love with. The game itself isn't terribly long, but it more than makes up for it with it's fast action and unique gameplay. 

Like one of my favorite games of all time, Furi is all about boss battles. This is something that wouldn't work for every game, but Furi handles it well. Each boss works a little differently than the previous one, and it isn't always easy to take them out. The actual battle system is a lot deeper than many people would assume, and it means that the fights are often incredibly challenging. 

But while the fights are the star of the game, the character design and art style take it to another level. The environments are honestly incredible. The amount of screenshots I have taken while playing that game is crazy just because of how cool each area of the game looks. And like I said, the characters are all interesting and unique as well. With some even reminding me of Mega Man! 

Like I said at the start, these three titles are not my game of the year. I would love to name one, and probably will decide on my own at some point, but I have unfortunately not had the time to play everything throughly enough to make a concrete decision. These games are simply ones that I enjoyed this year that are not being talked about as much as I think they deserve.

But now it is your turn! What were your favorite games of 2016? Be sure to leave a comment below!

New Final Fantasy XIV: Stormblood details from Fanfest

Square Enix held their second FFXIV Fanfest of the year in Tokyo over the weekend. And as expected, they had quite a few new details for the upcoming FFXIV expansion: Stormblood. I have compiled the biggest announcements below:

  • Launching June 20th
  • Red Mage announced as a new job
  • Swimming to be implemented
  • Diving to be implemented
  • New 8-man raid announced titled: The Bend of Time Omega
  • New alliance raid announced titled: Return to Ivalice
  • Return to Ivalice story being written by Final Fantasy XII creator
  • Return to Ivalice's bosses being designed by Keita Amemiya
  • New beast tribe revealed, called the Ananta
  • A new primal, Lakshmi, revealed

Utada Hikaru working on Kingdom Hearts III theme

Confirmed by her manager

Crytek closing down five studios

The official press release:

Frankfurt am Main (Germany) December 20, 2016 – Crytek today outlined a series of changes to its future business plans that will see the company refocus on its core strengths of developing innovative games and game-development technology.

As part of the changes, Crytek will concentrate on development in its Frankfurt and Kiev studios and continue to develop and work on premium IPs. CRYENGINE will remain a core pillar of Crytek’s overall strategy, with enterprise licensees and indie developers alike continuing to be served by regular engine updates. All other development studios will not remain within Crytek and management has put plans into action to secure jobs and to ensure a smooth transition and stable future.

Crytek Co-Founder and Managing Director, Avni Yerli, said: “Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.”

Atlus to announce a new fantasy RPG game

Atlus will be announcing a brand new RPG on the 23rd of this month. The new game, set to be announced during a livestream, will not be related to Persona or Shin Megami Tensei. 

Read on for the official announcement:

25 years ago, the Atlus RPG uttered its first cry. Speaking of RPGs in those days, the stories in so-called “fantasy” worlds were mainstream. The Shin Megami Tensei series was released as an “opposition” to such a “common” world view, and the Persona series was released as its spin-off. Both series, even today in their latest entries, have always been made with the concept that it will be a counter to the times. And now, in addition to continuing the titles within those series, what will our approach to a new RPG be? That is, to challenge the norms of the genre gamers have been consuming for decades. The challenge is about to begin. We would be happy if you would stand by for the moment we began from zero and the moment we began our challenge from zero.

-Katsura Hashino, producer and game director