Red Dead Redemption 2 Has Been Delayed

Coming from Rockstar:

Red Dead Redemption 2 is now set to launch Spring 2018 on PlayStation 4 and Xbox One. This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.

We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready. We are really excited to bring you more details about the game this summer. In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2.

Lgndary Thoughts - E3 Hopes and Dreams

Can you believe that E3 2017 is less than a month away? I can, due to the hype that is starting to build pretty quick! I thought I’d post a more relaxed thought this week where we can discuss not what we think will be at E3, but what we hope will be there. Welcome to Lgndary Thoughts!

Medievil - With all the talk of old games getting resurrected, I am always sad to see that Medievil isn’t mentioned as much as it should be, as it would be the perfect game to breath new life into. And I don't mean a remaster. This might seem far-fetched, but hear me out. Medievil needs to be brought back as a casual, fun type of souls game. I honestly think it would be perfect for it. I’m not saying that they have to use every element of a souls game, just enough for it to fit in with the genre. And I would be very interested to see a type of souls game for people that are more fun oriented, as opposed to challenge oriented. 

Spyro Trilogy - While I am very happy for fans of Crash Bandicoot, I can't say that I am particularly excited for the N.sane trilogy. I played the games when I was a kid, but I honestly don't remember them too fondly. Spyro, however, is a completely different story. That is why Sony should do everything they can to give it the same treatment that Crash received. I even think a remastered Spyro trilogy would be a lot more popular than Crash’s. Spyro is the better game after all!

Dualshock 4 Pro - I still think it is crazy that this doesn't exist yet. The only reason I can imagine Sony not producing one is because it would be “copying” Microsoft. But that is no excuse to not go forward with a great idea. And if they are afraid of being perceived as copy cats, they can always take steps to distance themselves from the Xbox Pro Controller. Maybe it could still be made with premium materials but without the ability to swap parts. This would differentiate it between the Xbox controller, while also bringing the price down. But I honestly don't care how they do it, I just want a premium Dualshock.

Dreams - For those that don't know this, Dreams was actually one of the very first PS4 games ever announced. It was revealed before we even saw the PS4 itself. So the fact that we still know almost nothing about this game is unbelievable. On the upside, however, I do feel that this E3 will finally be the one where we get our first real look at the game. And personally, I am hoping for a 3D LittleBigPlanet. LittleBigPlanet was a side scrolling platformer that put a huge amount of emphasis on creating and sharing. I would love if Dreams took that same concept, but made it a 3D platformer instead. We already know that players will be able to create things in a 3D space, so I don't think Dreams turning out to be a 3D platformer would be too much of a stretch. Still though, I’m not getting my hopes too high for this. I think a 3D LittleBigPlanet might sound too good to be true. 

E3 is right around the corner, and I’m starting to get more excited than I have for Playstation in a long time. These are just a few of the things I am hoping to see at this year's event, but now I want to hear from you! Remember, these are not predictions. So go crazy with what you hope to see! Have a good weekend everyone!

Sony reveals their E3 2017 livestream schedule

  • Monday, June 12 at 5:00 PM PT: PlayStation Live From E3 2017 featuring the PlayStation Media Showcase
  • Tuesday, June 13 from 12:00 PM to 6:00 PM PT: PlayStation Live From E3 2017 programming
  • Wednesday, June 14 from 12:00 PM to 6:00 PM PT: PlayStation Live From E3 2017 programming
  • Thursday, June 15 from 12:00 PM to 4:00 PM PT: PlayStation Live From E3 2017 programming

Remember, I will be covering E3 this year more extensively than ever! Be sure to let me know if you want to see anything special!

All the new Destiny 2 info from the event

  • One Raid at launch confirmed.
  • New UI.
  • The first mission is defending the Tower against the Cabal invasion.
  • Three ability icons in UI. Looks like Jumping Abilities have a cooldown now.
  • Swords confirmed.
  • New heavy weapon types confirmed.
  • The second half of the first mission is an infiltration of a Cabal ship to deactivate a shield generator.
  • Level design looks very dense with enemies and combat.
  • Ultras now have a Raid icon? First boss, Brann, the Unbent Blade. New Cabal enemy type
  • Recover the Vanguard is one of our goals. 
  • Omolon and Haake guns confirmed.
  • More cutscenes than all of D1 combined.
  • Story missions and quests are numerous.
  • Vex enemies confirmed.
  • Exotic Gear confirmed.
  • New weapon slots. Kinetic Slot, Energy Slot, Power Slot. Power Slot includes Snipers, Fusions, LMGs, Rocket Launchers, and grenade launchers.
  • All new Supers. Dawnblade for Warlocks (flaming sword). Sentinel from Titan (summons a shield that can be thrown or used as a melee weapon). Arc Strike for Hunters (summons a powerful staff).
  • PVP modes rescaled for 4v4 instead of 6v6 or 3v3.
  • There's more to do than any game made by Bungie."
  • The campaign is titled "The Red War."
  • First mission is called "Homecoming".
  • Strikes return.
  • New HUD shows enemies with Super Energy and Power Slot Ammo in PVP.
  • New PVP gametypes. 
  • Can launch any new activity without going into orbit.
  • Patrol returns.
  • Treasure maps confirmed.
  • Choosable landing zones implied.
  • NPCs in overworld.
  • Public Events confirmed, with Heroic difficulties.
  • Hidden dungeons called "Lost Sectors".
  • New map system confirmed. It works like the Director, as well. You can go from one planet to another from the map.
  • Multiple new planets confirmed. 
  • European dead zone confirmed! Twice as large as any other zone in Destiny.
  • Titan, Moon of Saturn confirmed. 
  • Io, the moon of Jupiter is also confirmed.
  • Better Clan integration in Destiny 2. In-game rosters, in-Clan LFG, custom Clan banners. Shared reward system for Clans.
  • Matchmaking confirmed.
  • Sparrows return.
  • Some D1 Emotes are returning.
  • New Emotes.
  • New Orbit UI.
  • Player driven tanks confirmed.
  • Beta test coming this summer.

Ubisoft announces The Crew 2, Far Cry 5

I'm using the term "announced" very loosely here, as absolutely no details were revealed. I guess we'll see more at E3!

Square Enix parts ways with IO Interactive

In a brief statement today, Square Enix announced that it is withdrawing from the business of IO Interactive, developers of Hitman. You can read their press release below:

To maximize player satisfaction as well as market potential going forward, we are focusing our resources and energies on key franchises and studios. As a result, the Company has regrettably decided to withdraw from the business of IO INTERACTIVE A/S, a wholly‐owned subsidiary and a Danish corporation, as of March 31, 2017. This decision has resulted in booking of the extraordinary loss amounting to 4,898 million yen, including disposition of the content production account related to the business and impairment loss of intangible assets, in the financial results for the fiscal year ended March 31, 2017.

As a result of this the Company started discussions with potential new investors and is currently in negotiations to secure this investment. Whilst there can be no guarantees that the negotiations will be concluded successfully, they are being explored since this is in the best interests of our shareholders, the studio and the industry as a whole.

Call of Duty: Black Ops III Zombies Chronicles Content Detailed

Treyarch has officially announced Call of Duty: Black Ops III Zombies Chronicles, and detailed everything that fans have been waiting to hear. 

Call of Duty: Black Ops III Zombies Chronicles will be launching on May 16th at a price of $30. It is considered an expansion, so Call of Duty: Black Ops III is required to play. 

Here is everything that is included:


  • Nacht der Untoten (Abandoned Bunker)
  • Verruckt (Wittenau Sanitorium)
  • Shi No Numa (Jungle Swamp)
  • Kino Der Toten (Theater of the Dead)
  • Ascension (Soviet Cosmodrome)
  • Shangri-La (Exotic Jungle Shrine)
  • Moon (Lunar Base)
  • Origins (WWI France)

Bonus Content

  • 20 Vials of Liquid Divinium
  • 2 All-New Whimsical GobbleGums
  • Exclusive Zombies Pack-A-Punch Weapon Camo
  • Black Ops III Zombies Chronicles Dynamic System Theme for PlayStation 4 (exclusive pre-order incentive), featuring artwork by renowned artist

Sony E3 2017 Press Conference Dated

Sony has announced when their E3 2017 press conference will take place. Just like previous years, fans can expect to see all of their biggest announcements on Monday, June 12th at 6:00PM PT.

Speaking of E3, I haven't decided how I am going to cover it this year and I plan on making a post about that in the near future. So please be thinking about what you would like to see from GoingSony in that regard. 

The Caligula Effect - GoingSony Review

The Caligula Effect launches digitally on the Playstation Vita later today, and Atlus has been kind enough to provide me with a review code. So be sure to give it a read if your interested. Those with little time can find a very brief overview of my general thoughts at the very bottom. 

The Caligula Effect is a Japanese Role Playing game developed by Aquaria for the Playstation Vita. It stars a group of high schoolers who have to track down and defeat a group of musicians in order to escape a virtual world. It offers turn based combat, but with a cool twist, and social link gameplay akin to Persona. It has it's ups and downs, but it is certainly not something RPG fans should ignore.

The combat of The Caligula Effect is really where this title shines the most. It is built on a combo system where each party member is simply a piece of a larger puzzle. In many RPGs, each party member will mostly act on their own, save for healing, etc. But in The Caligula Effect, thinking of your party members as a whole is key to success.

For example, some actions are only effective when the target is thrown up into the air, and others won’t land at all if the enemy is on the floor. I will often have my first party member execute an action to knock the enemy up into the air. After that was set, I followed with my two heavy hitters using actions that did more damage if their target was airborne. And to finish, I set my final party member to use a move that would land when the enemy had fallen to the floor. It feels awesome when pulled off correctly. And the neat thing about all of this is that I was able to punch in all of those actions, and then hit confirm to watch it all play out at once. Meaning it has the depth of your standard turn based combat, but the flash of a live action title. It is actually very satisfying to watch.

But the battle system is not without it’s flaws. It does have the depth that makes it rewarding, but some aspects can also make it frustrating or confusing. Like I mentioned, the whole system revolves around using every party member’s actions in a way that allows them to combo off of each other. This means that the order in which they are actually used is very important. I normally had no issues, but there were moments when things started to get a little messy. To be specific, sometimes the order in which I set my party members to act gets thrown off, which is made worse by the fact that their arrangement can't be changed in battle. And because of how important the order the skills are in, things quickly fall apart if the player is unable to combo correctly. There are some tools provided to help with this problem, but they are often not enough. 

Another touted feature of The Caligula Effect is the social element. As a high schooler, the protagonist is in contact with plenty of other students. Players can talk with all of them in the game, with an exception to enemy characters, to develop a bond. The concept of this is great, and when done correctly can be very compelling. Unfortunately, that is not the case here. Talking to other classmates is a very generic experience. In most cases they all just say something very similar to each other, and then their social meter goes up. That is it. Full conversations are few and far in-between. What makes this worse is that the overall character design, including the main characters, is fairly dull. I feel quality over quantity would have worked much better for this game, and maybe been more of a motivating factor in recruiting new people. 

I won't go into too much detail regarding the story, as I don't want to spoil anything, but I certainly enjoyed the story a lot more than I thought I would. I'll be honest, the whole "singer idol" theme of the game isn't really my style. But I was able to look past it and enjoy a story that is actually a little dark.

The Caligula Effect has it’s fair share of weaknesses, but they weren't so glaring as to ruin the experience. The deep battle system, and intriguing story do more than enough to make up for the missteps. I will say however, that will a little more polish, The Caligula Effect could have been something really great. It’s no Persona, but it is definitely something worth looking into if your a fan of the series and looking for a reason to dust off your PS Vita. 

My favorite thing about The Caligula Effect:

  • The battle system. Yes, it can get frustrating at times, but it offered a good amount of depth and was very satisfying when working correctly. 

My least favorite thing about The Caligula Effect:

  • Social links. I really liked the idea of being able to interact with other students in a meaningful way, but The Caligula Effect simply doesn't pull it off. Talking with other characters is very uninspired, and has an almost lazy implementation. 

Darksiders 3 has leaked through Amazon

Well this is certainly a great way to start the day! It looks like Amazon has messed up and given us a bunch of details, and even screenshots, for Darksiders III. 

Here are the features that they listed :

  • Play as FURY - a mage who must rely on her whip and magic to restore the balance between good and evil on Earth!
  • Harness FURY's magic to unleash her various forms - each granting her access to new weapons, moves and traversal abilities
  • Explore an open-ended, living, free-form game world in which FURY moves back and forth between environments to uncover secrets while advancing the story
  • Defeat the Seven Deadly Sins and their servants who range from mystical creatures to degenerated beings
  • Darksiders signature art style - expansive post-apocalyptic environments that take the player from the heights of heaven to the depths of hell, dilapidated by war and decay and overrun by nature

I've placed the screenshots after the break, so be sure to take a look at them!

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