Here is the list:
The next Star Wars Battlefront
Madden NFL 18
NBA LIVE 18
The next Need for Speed
Now apparently this is a preliminary list, so expect more titles to be announced before the actual event.
Here's the official press release from Sony:
SAN MATEO, Calif., March 16, 2017 /PRNewswire/ -- Sony Interactive Entertainment (SIE) today announced global sales of Horizon Zero Dawn exceeded 2.6 million units during its two weeks of launch*1. The PlayStation®4 (PS4™) system exclusive, developed by Guerrilla, was released globally beginning February 28 to widespread critical acclaim. Praised for its unique world design, wide array of strategic action and fascinating story line, it instantly became one of the most celebrated games of the current generation. The impressive launch also makes Horizon Zero Dawn the best-selling new first party IP launch on the PS4 system to date and Guerrilla's biggest debut ever.
Horizon Zero Dawn is an exhilarating new action role playing game where you play as Aloy, a young hunter on a quest to discover her destiny among the remnants of the ancient past. The game is set in a lush, post-post-apocalyptic world where machines roam the land and mankind is no longer the dominant species.
"We knew Horizon Zero Dawn was going to be something special, so to see the incredible critical reaction to a brand new game world translate into this level of sales is really gratifying," said Shawn Layden, Chairman of SIE Worldwide Studios. "Guerrilla has created a game that is nothing short of exceptional, and the reaction we have seen from fans – from hours and hours of gameplay streaming to endless photo sharing – shows just how impactful it has been."
"We're thrilled that Horizon Zero Dawn has been embraced by critics and players alike. Developing the game was a labor of love, so it's extremely satisfying to see that it elicits the same passion and enthusiasm from the gaming public that we felt during its development," said Guerrilla Managing Director Hermen Hulst. "This is only the beginning of Aloy's story and our exploration of the world of Horizon Zero Dawn, with the team already hard at work on an expansion to the story."
Sony has announced today that PS Now users will soon have access to PS4 games. There aren't too many details yet, but Sony has said that PS4 games will not increase the cost of the service, and current subscribers may be invited to the beta very soon.
The official announcement can be found below:
We’re excited to announce that PS Now’s catalog is set to grow even further, as we’ll be expanding to include a new platform: PlayStation 4 games. All of the games in the service, including PS4 games, will be included with a single PS Now subscription. We’ll share more information as we get closer to launch, so stay tuned.
In the next few weeks we’ll kick off a private test with PS4 games on PS Now. If you’re an active PS Now subscriber, keep an eye on your email in case you get an invitation.
If you’re new to PS Now, the subscription service offers access to a large and ever-expanding library of games. Since PS Now utilizes our cloud streaming technology, you can access the entire catalog of games, select one, and start playing quickly without needing to wait for downloads.
Here is his official post announcing his retirement:
I never thought I would be saying something this difficult so soon — after fifteen years here, I am announcing my departure from Naughty Dog. My last day will be on April 3, 2017.
It’s very challenging to come to the realization that it’s time to step away from a career to pursue fulfilling personal ambitions and projects. I am doing it now out of utmost respect for the team and their unwavering dedication to Naughty Dog and our projects. The time has come for me to now spend more time with my family and create a void to see what I can fill it with (which will obviously involve programming).
Joining Naughty Dog in 2002 was the biggest decision for my family and my career. I was excited to join the team that created Crash Bandicoot and Jak & Daxter. For me, the biggest appeal was working with the team responsible for games I love to play, ones that also looked stunning and were technically ahead of their time. I would have never guessed what my future at Naughty Dog would look like when I joined the studio as a programmer.
I had the luxury and the honor to work with the most determined, talented and perfectionist people in our industry during my time at Naughty Dog. The collective high ambitions of everyone on the team have led us to ship some of the most awarded and critically acclaimed games of all time. I always smile when we’re asked what our secret is. We don’t have any — we dedicate ourselves to assembling the best and most determined group of programmers, designers and artists we can find. Our “secret” is and, always will be, the talent and drive of the whole team at Naughty Dog. That’s why I can step away feeling confident about the future of Naughty Dog — because the team is only losing only one of its many members.
Twelve years ago, when Evan and I became Co-Presidents, Naughty Dog was facing a challenging future with the transition to a new platform while developing a new engine and an entirely new franchise simultaneously. Looking back and seeing where we managed to take the studio in just over a decade is undoubtedly my biggest professional achievement. Evan has been the perfect partner and I couldn’t imagine achieving the success we’ve had without him. It’s been a privilege to work with you, my friend.
Thanks from the bottom of my heart to everyone I worked with during the last fifteen years, it’s just been incredible.
And to all the fans… I know what’s in store and, with Evan leading the best team on the planet as President, I know that Naughty Dog will continue to blow you away!
A physical release of all 3 Outlast titles has also been announced. You can read more in the official press release below:
Warner Bros. Interactive Entertainment and Red Barrels today announced a worldwide distribution agreement for Outlast Trinity, a physical bundle that packages the upcoming Outlast 2 with Outlast and Outlast Whistleblower downloadable content. Outlast Trinity will be available on the 25th of April for the PlayStation 4 computer entertainment system, Xbox One and PC, the same day Outlast 2 launches on digital platforms worldwide.
“Red Barrels has made a name for itself in the survival horror genre with the original Outlast game,” said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros Interactive Entertainment. “We look forward to working closely with this great group of developers to bring Outlast Trinity to gamers around the world.”
"We've been lucky to have such an amazing fan base, and none of this would have been possible without their support," said Co-Founder Philippe Morin, Red Barrels. "Ever since we released Outlast in 2013, a physical version has been one of the top requests, so we're obviously thrilled to finally give people the entire series in one bundle of terror."
The sequel to the original critically acclaimed game, Outlast 2 is a twisted new journey into the depths of the human mind and its dark secrets. Blake Langermann, a cameraman working with his wife Lynn, must take risks and dig deep to uncover the stories no one else will dare touch. As the two follow a trail of clues that started with the seemingly impossible murder of a pregnant woman known only as Jane Doe, the investigation leads them miles into the Arizona desert to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.
The original Outlast game released in 2013 and takes place in the remote mountains of Colorado where horrors wait inside Mount Massive Asylum. A long abandoned home for the mentally ill, Mount Massive Asylum was recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, and has been operating in strict secrecy. Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility and what he discovers walks a terrifying line between science, religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Outlast Whistleblower is DLC that tells the story before and after the events of Outlast to show the final chapter in Mount Massive Asylum’s story. Players take on the role of Waylon Park, a software engineer under contract with Murkoff, who identifies with the poor souls housed in the facility. Fuelled by his anger, the stage is set for the unmasking of Mount Massive's rotten core.
The official press release:
Tokyo, February 27, 2017 –Sony Interactive Entertainment (SIE) today announced that PlayStation®VR (PS VR), a virtual reality system for PlayStation®4 (PS4®), has cumulatively sold through 915,000*1 worldwide as of February 19, 2017.
“Since its October launch, PS VR continues to be well received by people around the world thanks to the high quality, revolutionary VR experience it offers. With more than 53.4million*2 PS4 units sold through globally we firmly believe PlayStation VR will take the lead position in the VR market” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “We are increasing production to meet demand and will continuously support content developers as they create innovative VR experiences that are only possible on PlayStation.”
The number of PS VR software titles and experiences reached more than 100 globally as of February 19, 2017, and the number of developers and publishers has increased to more than 360, ranging from smaller independent teams to the industry’s top publishers as well as a range of entertainment companies across movies and music. Currently there are more than 220 software titles and content in development for PS VR with highly anticipated launches on their way, including ACE COMBAT 7 (BANDAI NAMCO Entertainment Inc.), FINAL FANTASY XV (SQUARE ENIX CO., LTD.), STEEL COMBAT (COLOPL, Inc.), TEKKEN 7 (BANDAI NAMCO Entertainment Inc.), Farpoint, Gran Turismo Sport (SIE WWS) in addition to video content. By the end of 2017, over 100 new software titles and experiences are expected to be released.
Here is the press release:
REDWOOD SHORES, CA (February 21, 2017) -2016 was the Year of Tomb Raider®. Crystal Dynamics® and SQUARE ENIX® celebrated 20 Years of an Icon with a series of announcements, events, and releases, culminating with last October’s award-winning Rise of the Tomb Raider®: 20 Year Celebration™.
Crystal Dynamics now looks to 2017 as a fresh adventure, with a Tomb Raider movie currently in production, the recent reveal of The Avengers project, and our move into a new and improved studio just last week.
“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio!” revealed Scot Amos, co-studio head of Crystal Dynamics. “We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.”
In addition to fine-tuning the environment to ensure everyone is working at their best, the new studio has added more offices and team conference rooms, as well as a dedicated “dailies” review room outfitted with the latest and greatest gear.
“We’ve expanded to six fully equipped sound proof audio rooms too,” continued Amos. “With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!"
“The new studio will help Crystal Dynamics take our work to the next level,” agreed co-studio head Ron Rosenberg. “Crystal Dynamics’ new studio is nearly double the size in order to make room for all the new positions we’re hiring over the next year.”
Coming from the official forums:
We wanted to take a few moments today to share and celebrate a pretty big milestone with all of you: as of the end of 2016, Terraria has surpassed the 20,000,000 copies sold mark! Since it's launch in May 2011, our 2D sandbox adventure has come a long way - and we owe so much of that to the amazingly strong and loyal support of each member of our community. To say that we are ecstatic about how our little game has grown - in content, in quality, and in success - is putting it mildly!
We wanted to share a few fun facts about how Terraria has evolved over time below, but before we get to that, the entire team would like to say a massive THANK YOU to all of you for making all of this possible. It has been a pleasure to have all of you along on the journey thus far, and we are really looking forward to continuing down that path. Terraria is a game - and a franchise - that has so much life left in it, and we cannot wait to share those plans with you in the months and years to come.