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Lab Zero Games gives an update regarding the physical release of Skullgirls


We want to apologize for the extended silence regarding the LRG release of Skullgirls.We know it's been frustrating for you, and we're extremely sorry that things got to this point.

We had to do even more additional bug fixes to appease an international partner, and all releases need to be synched for online compatibility. III We finally negotiated an end to the delays, but also worked on fixing the code so that international versions no longer need to be in lockstep with one another.

The final PS4 patch is out today, and the final PS Vita patch should be hitting shortly. Then the physical version will at last go into production. 


Jeff Kaplan aware of loot box complaints in Overwatch


Many fans have been voicing their complaints regarding the latest Overwatch event, and how difficult it is to get all of the new skins. The director of Overwatch, Jeff Kaplan, has taken to the official forums to let fans know that he hears them. 

Here is what he had to say:

I just wanted to acknowledge that we've been following the threads about the loot box rewards as they pertain to the anniversary events, other events and loot boxes in general. The feedback and suggestions have been helpful to us. We had a really great discussion yesterday about the feedback we've been hearing this week. While I don't have any immediate action items to report, I thought it was important for you to know that we are listening.

Please feel free to continue your discussions about rewards, loot boxes, and anniversary cosmetic items in this thread. I'll ask the forum moderators to route all discussion on the topic to this thread.

Thanks for sharing your thoughts with us.


To be completely honest, I don't quite understand this. Are people saying that they should release fewer costumes for each event?

Paragon - Update .40.2 Delayed by a day


Coming from Epic:

We wanted to provide a heads up that the v.40.2 update will be delayed to Wednesday, 5/31. We’re diligently working to improve a few stability issues that recently crept into the previous update and we want to make sure that we don’t add a stack multiplier to the mix.

Release notes will also be delayed to Tuesday, 5/30 so we can accurately update some of the content we had to change as a result of the build’s issues.

Apologies for the delay, but we felt this was important to hold considering the recent surge in stability related issues.


Ys VIII: Lacrimosa of DANA gets a release date


NIS America has announced that their upcoming title, Ys VIII: Lacrimosa of DANA, will be launching on September 12th in North America, and September 15th in Europe. 

You can read their official announcement below:

We're happy to announce that Ys VIII: Lacrimosa of DANA will be arriving in North America on September 12 and Europe on September 15 for the PS4 and the PS Vita as both a physical and digital release, as well as digitally on Steam® (Windows). The game will also include dual audio (English and Japanese) as well as in-game text in English and French.

Nep-Nep Connect: Chaos Chanpuru Delayed


Compile Heart has announced via their website that Nep-Nep Connect: Chaos Chanpuru has been delayed. Originally set to launch this month, the free-to-play title will instead become available in June. 

As an apology for the delayed, Compile Heart has promised in-game currency and other goodies to early players when the game does launch. 

Shadow Tactics: Blades of the Shogun gets a release date


Kalypso Media has announced a release date for their upcoming title, Shadow Tactics: Blades of the Shogun. Europe can expect a release date of July 28th, and an August 1st release date for North America. 

Here is the official announcement from the publisher:

Get your Ninja Skills on! Shadow Tactics: Blades of the Shogun arrives on PlayStation®4 and Xbox One on 28th July in Europe and on 1st August in North America. There will be a demo available at launch, where you can work your way through the first map and glimpse at the second.

Get Even delayed out of respect


Get Even has been delayed to June 23rd out of respect for the attack in Manchester. Here is the statement from Bandai Namco:

“Given recent events and out of respect we have decided to postpone the commercial release of Get Even to June 23rd. We would like to express our deepest condolences to everyone concerned.”

IO Interactive announces layoffs


The above image was posted to the official IO Interactive twitter account.

Hopefully, everyone affected is able to find a new position as soon as possible. 

Psyonix And WWE Announce Rocket League Partnership


Psyonix has announced that they will be partnering with the WWE in an effort to promote Rocket League to a wider audience. As a result of this, Rocket League will be a presenting partner for the Backlash, Great Balls of Fire, and Summerslam WWE events. 

You can read the official press release below:

San Diego, Calif., and Stamford, Conn., (May 17, 2017) – Psyonix, creators of the sports-action hit Rocket League®, and WWE (NYSE: WWE) today announced a partnership that will provide Rocket League with significant visibility and consumer engagement across WWE’s global platforms, including television, digital and social media, and on WWE Network, WWE’s direct-to-consumer streaming service.

Rocket League will be a presenting partner of two upcoming pay-per-view events including this Sunday’s Backlash®, as well as Great Balls of Fire™ on Sunday, July 9. Rocket League will also be a promotional partner of WWE’s biggest event of the summer, SummerSlam®, on Sunday, August 20. Rocket League creative will air across WWE Network, WWE’s digital and social channels, and on WWE’s flagship TV programs Monday Night Raw® and SmackDown® Live on USA Network. The award-winning game currently boasts a community of more than 31 million players, and through this new partnership, fans at upcoming WWE live events will have the opportunity to experience and play Rocket League at arenas across the U.S.

“The integrated partnership with Psyonix will provide Rocket League with an opportunity to utilize WWE’s global platforms and reach our passionate fan base, many of whom are avid gamers,” said John Brody, WWE Executive Vice President, Global Sales & Partnerships. “We look forward to working with Rocket League as we collectively build customized one-stop shopping programs to reach their consumers.”

“As WWE fans ourselves, we are well aware of WWE’s strong capabilities as a strategic marketing partner,” said Jeremy Dunham, Vice President, Publishing, Psyonix. “WWE has proven time and again that they know how to execute fantastic integrated programming, and with an audience that has similar interests to our own, it was only natural that we team up to see what we could do together.”

Additional aspects of the partnership include: WWE’s popular YouTube gaming channel UpUpDownDown, which just surpassed 1 million subscribers dedicating six episodes to Rocket League, hosted by WWE Superstar Xavier Woods™. Rocket League will also be the presenting partner of the newly-announced WWE Women’s Tournament, where for the first time in WWE history, 32 of the top female competitors from 17 countries will participate in a tournament this summer airing on WWE Network.


The Witcher is heading to Netflix

I'm not sure if this news is surprising or not...


Netflix has announced that they will be producing a TV series based off of the incredibly popular game, The Witcher. 

Here is the official press release:

Polish Author Andrzej Sapkowski’s Fantasy Franchise to be Brought to Life as  English Language Drama Series

Netflix is developing and producing a new English language drama series based on The Witcher, the globally popular fantasy saga from Polish writer Andrzej Sapkowski, that has entranced legions of fans worldwide. Known collectively as the Witcher Saga, Sapkowski’s eight novels and story collections center on "witchers" -- hunters who develop supernatural abilities at a young age to battle deadly monsters. The New York Times bestselling books have spawned a major video game franchise and have been translated into over 20 languages.   

“Andrzej Sapkowski has created a rich and memorable world, at once magical and familiar,” said Erik Barmack, Netflix Vice President, international series. “We couldn’t be more excited about bringing Netflix members around the world.” “I’m thrilled that Netflix will be doing an adaptation of my stories, staying true to the source material and the themes that I have spent over thirty years writing,” said Sapkowski. “I’m excited about our efforts together, as well as the team assembled to shepherd these characters to life.”   Andrzej Sapkowski will serve as a creative consultant on the series. 

Sean Daniel (The Mummy franchise, Ben-Hur, The Expanse) and Jason Brown (The Expanse), partners at the Sean Daniel Company are executive producers, along with Tomek Baginski (Oscar nominated short The Cathedral, BAFTA winning The Fallen Art, Ambition) and Jarek Sawko (The Fallen Art, Another Day of Life) from Platige Image, the Polish production and visual effects company. Bagiński will also direct at least one episode of each season.   

“The Witcher stories follow an unconventional family that comes together to fight for truth in a dangerous world,” said Sean Daniel and Jason Brown. “The characters are original, funny and constantly surprising and we can’t wait to bring them to life at Netflix, the perfect home for innovative storytelling.”   

Added Platige Image’s Tomek Baginski and Jarek Sawko: "There is a moral and intellectual depth in these books which goes beyond genre. It is a story about today and today’s challenges, hidden under a fantasy cover. It is a story about us, about the monster and the hero inside all of our hearts.”