This is a good game. This is a BioWare space RPG. This is a Mass Effect game, in character and execution as well as in name. If you're a Mass Effect fan—the kind who created a custom Shepard and imported a single save game all the way through the original trilogy and has fierce feelings about the proper romance choices for Shepard—then you'll want to buy Andromeda, because even though it won't give you any more Shepard, it will give you more Mass Effect (and there are some hints and voice logs from familiar original trilogy faces to be found—if you look for them).
Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is very clear that it doesn't aim to be like the other Mass Effects. New beginnings, not funerals -- for better and for worse.
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
I have a feeling that Mass Effect fans will enjoy the game, but I don't think anyone will claim it outclasses the original trilogy, outside of maybe the very first game. If you could combine the story and memorable quests of the originals with the combat, visuals and scope of Andromeda, you would have the perfect video game, though I think what's offered here will satisfy most.
Andromeda's combat soars but its storytelling sputters, making the series' first venture into uncharted space a shaky but occasionally satisfying new adventure.
Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.