In the past I have been very critical of the Call of Duty series. I felt that they were overrated, and poorly made. Both of these statements are true to some extent, but I did come to understand the value that Call of Duty had as a game. Black Ops III was the first of the series that I bought at launch, and I enjoyed it very much. At least with the multiplayer mode, I felt the developers had worked hard, and made something that was very fun. Unfortunately, it seems that the updates that Black Ops III is receiving, the game is becoming worse. Welcome to Lgndary Thoughts.
For today, I will be talking specifically about the addition of guns to the chest previously obtainable in Black Ops III. At launch, players could earn points by playing the game, and spend the points on chest that would grant items. Shortly after launch, it was made that players can spend real money to buy the chest, but the items were all cosmetic. As long as all items are cosmetic, I have no issue with players being able to spend real money to get them. The problem occurs when Treyarch recently updated the game to add guns to these chest.
Anyone that frequents the site will know how much I dislike pay-to-win models, so I won’t go into that today. My main issue with the recent Black Ops III update is the fact that it happened in an update. If a developer wants players to use real money to boost their skill, fine. But at least be upfront about your intentions so that anyone who disagrees can opt out. If Black Ops III had had these new chests items at launch, I would have thought twice about buying it. And unfortunately, Treyarch probably knew this, and staggered the update so people like me would still buy the game.
If I had it my way, no games would feature pay-to-win models. But if a developer wants to use that method to make more money, at the very least they need to be upfront with it.
In an interview, Dave Ranyard had this to say about his departure:
"2016 is going to be THE year of VR so it's the perfect time for me to take this step into independent development. The emergence of a new medium like VR doesn't come along very often and I really want to be a part of this new world. It was a tough decision to leave Sony as I have really enjoyed my time there, working on some amazing games and making some lifelong friends. I'm also a huge PlayStation fanboy at heart so am looking forward to working on Sony's VR platform in addition to others that will be available."