Update on overwatch's competitive play patch

Patching on PC and Console

First, we wanted to be upfront and let players know that we won’t be able to release our Competitive Play patch on all platforms at the same time. The patch will be going live on PC today, while PlayStation 4 and Xbox One players can expect it sometime next week. We don’t have an exact date to share, but we can confirm that the patch is going through approvals right now on both platforms. 

We know this isn’t an ideal way to deliver new content, so we’re going to continue to refine our patching processes over the next few months in an effort to sync up our release dates across platforms as closely possible. Although our Battle.net client will always allow us to be more agile on PC, we hope to reach a point where we can release major updates on PC, Xbox One, and PlayStation 4 simultaneously.

Shorter Summer Season

We also wanted to let players know that the first season of Competitive Play will be an abbreviated one, lasting only two months instead of the normal three. This is because our Competitive Play patch is launching in the middle of the Summer 2016 season, which technically began on June 1 (a minor side-effect of our real-world season system). As a result, our inaugural season will include approximately 1.5 months of play rather than the full 2.5 months, ending on August 18 across all platforms. The Fall 2016 season will then begin as scheduled following our standard two-week off-season break. 

We’re super excited to release Competitive Play, and we made the decision to move ahead with a shorter season for two key reasons. One, we want players to be able to start working towards their Competitive Play rewards as soon as possible. And two, we believe this first season will teach us a lot of about what works well, what doesn't, and what players are really looking for from a competitive system in Overwatch. Competitive Play is definitely one of those features that will take us a few iterations to get right, and by getting the system out there sooner, we can start making improvements based on your feedback sooner too. 

This Week's Famitsu Review Scores

Culdcept Revolt (3DS) – 8/8/8/9 [33/40]

Pac-Man 256 (PS4) – 7/8/7/7 [29/40]

Shin Hayarigami 2 (PS4) – 8/8/8/8 [32/40]

Shin Hayarigami 2 (PS3) – 8/8/8/8 [32/40]

Shin Hayarigami 2 (PS Vita) – 8/8/8/8 [32/40]

Slime no Yabou (3DS) – 8/8/7/7 [30/40]

The Witcher 3 Hotfix 1.23 coming this week

Sony terminating ustream support on PS4

On August 1, 2016*, Sony Interactive Entertainment will terminate the following Ustream features available on the PlayStation®4 (PS4™) system and Live from PlayStation®:

  • Broadcasting gameplay to Ustream.
  • Viewing Ustream broadcasts from “Live from PlayStation” on the PS4 system, PlayStation®App (PS App) and PlayStation®Vita (PS Vita). 

Players can broadcast gameplay via YouTube,Twitch and dailymotion and enjoy viewing these broadcasts via Live from PlayStation.

Lgndary Thoughts - Final Fantasy XIV 4.0 Jobs

The latest expansion of Final Fantasy XIV just turned a year old last week, but Square Enix is wasting no time. This October, another fan fest will be held to announce 4.0. Among other things, new jobs are expected to be revealed. Let’s speculate on what will be shown! Welcome to Lgndary Thoughts.

One of the most wanted jobs that fans want for Final Fantasy XIV 4.0 is Red Mage. Part of the reason why is because Red Mage was a class in Final Fantasy XI. I didn't play FFXI, but my understanding is that Red Mage wouldn't really work the same way in FFXIV. But I don’t think that means it has to be eliminated completely. 

Final Fantasy XIV currently has casters, like Black Mage and Summoner, and melee DPS, like Ninja and Monk. I think Red Mage would work perfectly has a combination of those 2, a short ranged caster. They would still be able to cast spells, but to attack enemies, they would need to be close. A lot of their spells could be be about powering up their sword. I’m sure Square Enix is going to be able to think of some great ideas for the class if they implement it, but a melee caster is something the game doesn't have right now, so I think it would be a great addition. 

The other big class that a lot of people, including me, are really hoping for is Samurai. I believe that Samurai is almost definitely happening, but there is a big question regarding the class. Will it be a tank, or a damage dealer? I actually think there is no reason it can’t be both. 

In Final Fantasy XIV, all jobs have a role, wether it is a tank, damage dealer, or healer. And these jobs all have moves that help them fill that role. Tanks will have moves that boost their health and defense, and damage dealers will have moves that boost the amount of damage they can do. But Samurai would be able to do both. It would essentially have two stances, one for tanking, and the other for DPS. The stance could not be changed in battle, or even in a dungeon or raid. And each stance would drastically change what the Samurai’s abilities do. So in the tank stance, one move would increase defense by 10%. But in the DPS stance, that same move would increase critical hit by 10%. Players would even have to get the appropriate gear and accessories for each stance. 

Square Enix said they would never make 3 new jobs all at once again, it was too much work. But by taking the same job, and simply creating 2 versions of it could make everybody happy. Players that want to run Samurai a specific way would be able to, and Square Enix wouldn't have to put the work into creating 2 entirely separate jobs. 

Having said that, I don’t think Square Enix is going to create a job that is capable of serving two completely different roles. Even still, I am positive that whatever they do is going to be great. I can’t wait to see what they come up with!